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You know the "glitch inside object" thing. Well i got 2 drop outpipes to put the drops into a square. The lag is real
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lol completely by accident found a new glitch on the first level with the blue get it right onto the upper left corner and it'll launch straight up out of the screen
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hey dev! found a glitch, if you can get a drop to sit up against a vertical object, it will slowly start to go through it. And if u can get a ball to land on the corner of an object, it will also go through it, the whole time making music for both, then it bounces along on the inside hitting the walls staying in
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I keep getting a bug where no matter how many balls I put in the pipe, it just won't fill at all. This has happened on stages c#3 and D3 so far. Please fix it, it makes the game almost unplayable, and I really want to beat it! It just seems so cool and unique.
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also, if you send a ball fast enough into the blue surface, it may glitch and pass -into- the surface and possibly through your lines. it is possible to beat D1 with this knowledge
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a1, a3, a#1, b1, c1, c2, c3, d3, d#2, f2/f3/f#3 especially, g3, and g#3 seem to be easily beatable without using all the lines http://prntscr.com/7q4qn5 http://prntscr.com/7q4xtq
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In F2, 2 lines are enough if you exploit faulty collision detection: the first can be used to sent the drops into the blue block on the left, whereupon they are expelled at utterly ridiculous speeds. A guiding line can then let you hit the pipe.
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oh god I did something amazing with F2 (sorry its low framerate but http://gyazo.com/ed955b5bc4c4bd1691f55fca8327c6c9)
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easy to glitch and win levels with "leaky pipes" you just build up the balls by placing a horizontal line under the leaky pipe, where about 8 balls are there you delete the line and it fills the pipe
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Just found a bug where if you hit the point of a star straight on, the balls go inside of it and fall out another point like a funnel.
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Lack of a mute button seems a bit of an oversight, but it's understandable considering the aural concept. Excellent game! If there is ever a sequel, the ability to select scale modality (ie pentatonic, chromatic, diatonic, etc) would be a definite plus.
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why no mute ?!? its not music ?? am i the only one who watch videos or listen to music that i actually like while i play flash games ? :(
other than that i rly like the game ... yet i had to stop after the 3rd level since i couldnt hear what i wanted to listen .. 3/5
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needs a user-created level section so you can play levels (or songs) people have made, I would definetely make some songs and share them. Otherwise 4/5!
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It's a shame this doesn't have the Kong API because this one definitely deserves badges. It's cool listening to all the different beeps and boops and no time limit lets me play with the levels at my leisure. Makes me wish that Sandbox mode had more to offer though like adding obstacles and more pipe drops. 5/5
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nice game! hope there are more like it. Finished the non-sandbox in under a day was my only complaint really (it was short :\)