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I cant complete level B3 :/ the pipe doesent fill all the way even if i hit it for a long time. ive tryed EVERYTHING! not hiting the red block didnt work. WHAT SHALL I DO? PLEASE HELP!
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I just wished each note were actually based on something like speed, height, or angle of the drop. That way it would sound nicer and you could compose music. :D Vote up if you think so too.
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Small glitch or error. There is only one pipe on the screen and I have every drop available going into the pipe, but its just a second too short to finish the game. So even though I've accomplished the goal I still lost. I was on B3.
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Step Seq. Was one of my favorite Kongregate games. I was very excited to see a game from quickfingerz... I loved this just as I did Step Seq. Congrats on another great game.
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If you angle the line just right in B3 you can trap drops inside the white box, makes for a pretty trippy sound effect.
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Really nice game, 5/5. The puzzles actually made you think, and I felt as though Quickfingerz knew that smart people would be playing this game and they could figure it out.
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I think there should be an option to carry on with the level on puzzle just so you can listen to the tune you've made :D
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For the B1 there's a way to cheat. Draw a perfectly straight line under the right tube, gather enough drops, remove the line!!!
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QuickFingerz, u r AwEsOmE. Seriously, where do u get all these?? And the sounds.. they. are. amazing. Ur too good a unity programmer.
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huh i found another bug :D ..... this time with tramplin... link here: http://store.picbg.net/pubpic/D6/EA/b8a006592db3d6ea.bmp
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lol i made a trap for the drops in sand box mode and left it for an hour, came back to find a large sparkling ball of mass.
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Great game. One glitch I've noticed so far, on level C2 I was able to get drops inside of an obstacle. Anyway, I love this game. 5/5
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its fun adding a box at the drop pipe and have the "comets" get stuck in there,then releasing it,it's like a star shower.
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awesome game :), only thing it needs is a save function in the sandbox, so people can share there creations, since the melody is pretty awesome :)
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By the way, you CAN drag the ends of lines to change the angle. (just make sure a ring appears around one of the dots on the line's edge)
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From what I've played (on a mac, so I have to go to the level select every time to restart a level) You have a fantastic puzzle game, and a very awful music game. Why can the pitches not be based on how long the lines are?
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(Part 2) But anyway, I realized I could do this on the same level that seems impossible to beat (c#3). Since I waited untill about 15 drops were going into the container or receiving pipe at once, I was sure that it should've been enough to completely fill the thing, but no dice. The container or pipe still proceeded to drain out from the top as though it hadn't quite reached the top. If I'm the only one that has this, I suppose that's fine. But, if anyone else has this, please thumbs up so the creator can address the problem. Thanks for your time :D
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[I apologize but this is too long for one comment. I'll put it into two parts] (Part 1) I keep getting a glitch (or what seems to be a glitch) that makes it impossible to finish a level. I'll explain a little on what exactly happens and why I think it's a glitch. First, how it looks. This only happens with leaky pipes I believe (the level that ended up being unbeatable for me was c#3). What happens is the pipe gets filled to the brim but not ending screen happens. The drops that were filling the pipe then begin to drain out as though it were not filled. Now, how do I know I filled the pipe up completely? Well, while I was trying to figure out a way to get drops into the pipe faster, I could only think, "I can't. It's not like I can make the dripping pipe drip faster." But, then I realized I could make a horizontal string under the dripping pipe to hold several drops in place. I would then delete the string thus releasing every drop I needed at once.
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It's not a bad game, but I can't help but feel like it's incomplete. It's a nice concept, but it feels like nothing more than a game of trial and error.
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add some features to sandbox mode please! it would be nice to corrigate speed of creating new balls or adding some red or blue boxes to make new sounds or to loop balls. i hate that speed of balls is making only from falling. you cant make loops or something like that.
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A good game with a great concept, but most of levels feel more like plain guessing, like in parts where you only have one line and you have to angle it perfectly. Otherwise, an amazing game. Maybe a sequel perhaps? 4/5
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rage quit on D#2 after successfuly alternating between the two pipes and not winning even though both pipes look full to me.
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So I'm at D sharp 2 and am able to get the drops into both tunnels while switching the yellow line using only one bouncer... and even though it works perfectly they won't fill up at the same time so I can't win.