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I don't think a skill point reset would be a good idea. Maybe just having to press "Accept" while levelling up and having the option of undoing skill point allocations until you're really done.
A skill point reset would allow you to switch path whenever you wanted. The whole point of the RPG is to be able to specialize and go with a certain skillset. If you could change all your skills at once you might try out everything in one game and it'd ruin the fun.
If you reset skill points, you won't be able to enjoy the experience of actually getting all the way to the new skills you're choosing. You've got to get double fireballs first to get the triple fireballs, but you might be skipping that. The makers of the game wanted you to work for whatever skillset you dreamed of having when you first started the game. I think that's the way it should be?
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So I think I have found the max DPS build
Fire
3/3 Advanced Fireball
4/4 Hot Air
1/1 Double Fireball
4/4 Rapid Fire
1/1 Triple Fireball
3/3 Pyromancy
Ice
3/3 Winter's Might
1/1 Icebolt
3/3 Frostbite
3/3 Icebolt Frenzy
2/2 Glacial Flow
Then all you have to do is hold the keys for Icebolt and Fireball at the same time and watch things melt.
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Judgment spell SUX major don't waste points on it the spell description is a bit misleading. 4/5 on the who could been a 5/5 without the level cap and more upgrades
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I got about halfway through, but really wasn't all that impressed...it's an okay game, but reading the comments really was a downer for me (I know, I know...don't judge based on other people's opinions!). But is there really no skill reset AND a max level? I feel like for little flash games like this, it's better to just allow players to grind until they are mega-powerful, if they so choose. Obviously, you don't have to have all the skills in order to beat the game...but for those who are willing to waste a bunch of time to be completionists (I'm one of these people), it really puts a damper on the game to know that, not only do we not get to become near godlike because of a level cap, but we also basically NEED to know which skills are the best before we actually get far at all. Still, a fairly cute game, and I like the boss's little quips at the beginning of each level. 3/5
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it is possible to get the hard badge (just got 680) without upgrading the holy tree at all. went for pure damage and focused only on fireball AND iceball
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why do ice and fire attacks have aoe damage but smite doesn't? the explosion circle animation is on smite just as ice and fire?
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Pretty much did what tiri23 suggested before reading it except i had 1 into ring of fire since it was my first time playing. ended up 10 points into divine and just missed chosen one....so a skill reset would be very much appreciated
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@Kenection: If you hold Z, X, or C down that your spells auto-fire as soon as the cooldown is gone. I hope that helps your hand.
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It'd be nice to see each skill tree come with inherent bonuses/attributes. Ice already has freeze/slow, show about stun with divine and burn dmg with fire?
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this game appears broken for me, I'm trying to play the first level and after a few kill's I'm just walking... like nothing else, no end, no cut scene no enemies, just lots of grass.
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Hitting max level was pretty disappointing. I stopped playing after that. If there's going to be a sequel, that's something I'd *really* like to see removed.
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It's hillarious how hackers don't see how easy it is to tell they hacked the board in this game, when for pages you have 776, it means there MUST be something that happens on 776 in survival that is just unsurvivable, coming up with BS like 1500, yeah....