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A solid OK. The first chapter was excellent, but the second suffered from disconnect. This wasn't deep, but it was broad—the sheer number of things that can be interacted in so many ways is impressive.
One thing seems to be the suffering from lack of message. Circular, cyclical, and familial, yes; but what's the moral here?Maybe I'm just missing it. Points for naming after loved ones.
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The guy was knowledgeable and poetic in what (s)he was bringing. You could perform any action on just about any object and read what it'll say.
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I finally finished the game hoping for the giant epiphany that it seemed many comments were promising, it never happened, I'm going to play through once more and give it another shot but my initial thoughts on this game was that is was awful. The "music" was dreadful; each note more annoying than the last. The real issue I think this game has is it in no way helps the player get to where this game is coming from. I had to struggle almost every page to understand what it wanted me to do next. This flaw is quite uncommon among the "artsy" games I have played. (The Company of Myself, Limbo, etc.) Either I'd like to see more of these games just better done 2/5
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Hmm... I dunno... I usually LOVE these types of games, The Majesty of colors, The company of Myself, One Chance, games that make you think. However, this game didn't really get to me. Seemed a little random...
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@locolino Nice misinformation there. Point and clicks originated around the 80's with a few little known point and click adventure games and one you may know: Shadowgate (1987).
A little research goes a long way.
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Really nice point and click, loved the grphic style, and the mood of this game, and for the people who say this isnt a game, monkey island would want to have a chat with you.
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Is it possible to win this game, or is it just slightly informational except for breaking the laws of physics on the moon
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Sorry, this is not resonating with me at all. And since the mechanics are just the same old point-and-click puzzle ones from the 80s, that only were a device for the fun/resonating story, that means there’s nothing left for it to be fun to me. But I’m the type who expects games to be *fun* art, not solely artsy abstactions. Because then one would have to call them that, and not games. Simply said: This piece of art does not fulfill the criteria for being a game. 2/5.
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Wow, was this a game, or a poem?
I could swear that read/write look/listen difference thingy has a specific name, like annaphora or something, but I forgot it... :S
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I think it's an intresting game, but I failed. Stuck after catching the fireflies in the dome, I can't get out of the Fountain in a Backyard. What do I have remember/forget?
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First time played through took about twenty minutes. Second time through read the last comment. Laughed so hard, pooped in pants.
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First time playing thought it it took me like 20 minuets to beat
Second time playing beat it in like 5 mins
Third time playing understood the message and started crying
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I only played for about 10 minutes and I can tell you, I love the idea of the game. It's really good. 4/5! Good job and good luck for your later games! ;)
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I never played Rocky's Boots, but the same guys made Robot Odyssey which is basically the same thing. One of my absolute favorite games I ever played...
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It was nice and fun, and certainly had a pretty nice message, but there were a few flaws in execution. Especially the music... the music just sounded too cluttered, and ended up giving me a headache when I tried finding a melody to it.
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I really like this game; it gives me a kind of sweet nostalgic feeling. My one and only complaint is that it's annoyingly difficult to target the butterflies. 5 stars anyhow. On another note, I noticed that one of the alpha-testers is Gregory Weir... that's interesting. I can see some influence here.
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@PumpkinDog I think you're being unfair. Remembering and forgetting are the main ways you move on to different scenes when you're reading an introspective novel. Using them in a game creates the same stream-of-consciousness sense you would get from reading a good book. I know I can't express it very well, but I get what he did and I think it's brilliant.
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i'm not sure what all these people are talking about.... yeah "forgetting" and "remembering" things are clever ways to move around, but in the end it was just a mask over what is a normal adventure game. the music was really annoying too, how can you enjoy that endlessly while you're trying to figure what "move" is on the next level? the emperor is not wearing clothes, stop pretending he is. 1/5