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everybody says it : dont press the N key because it ruined the story, please rate this up, or rate other comments like this up
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Who else was a little scared when they saw the octopus/squid? I was afraid I was going to find something creepier, like the smiling corpse of the friend with glowing fish around it.
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Brilliant game, and inspiring, the story was well written, ( if you'd call it a story) and the simplicity is beautiful, it makes me wish I had the time to create a brilliant masterpiece such as this, 5/5
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I know a lot of you assumed the friend died, but look a little closer and you will find them. Check the notes again, the squid/octopus is your friend! The long period of time he was underwater caused him to change. He evolved to adapt to his new environment. He's still alive, he's just changed.
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Oh wow.... when I read it has been years.... and I'm getting old.... it was sad. How he would reminisce in the notes.
It had sort of a "friend, I will wait for you forever." feel. Cute, and a little sad. I actually half expected him to be alive when I found the last note!
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So if his friend is a ____, then what is he? He certainly doesn't look like a human. He looks more like a fish with legs xD
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@xxunderdog99 The Title is from one of the notes the Friend left. You find it, "But don't worr,y I CAN HOLD MY BREATH FOREVER!"
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I sort of jumped a little at the end, when you see your friend, but that's only because I'm jittery from staying up all night >.> But I did like the game, it was short and very sweet c=
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that seems kind of sad... his/her friend waiting for so long... alone... in dark caves... every one of millions of seconds just hoping that their friend will show up... not even knowing if the friend will ever arrive at all... the thought that he/she might be trapped in there forever... D_;
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armies and PingPongPaddle are both correct, however, notice that you only start to see the "creepy" notes once he says he was there for a year, a month. So, he jumped into the pond, and after a years, two years, ten years, he got used to being an octopus.
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great game 5/5 i loved the ending i would rather play this then watch tv anyday of the week. you just dont find games like this anymore. great job racter.
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That was so beautiful! It kinda dragged you in. Although there was no directions you just kidn of go with the flow. Amazing! :)
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incredible game.It took me a bit to figure out that this game is devoted to the person who died at the end.I all around loved this game.
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Wow, that is masterfully poetic. I wish i could come up with a batter comment but i cant write anything next to this masterpiece. 5/5
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This is the type of game I love. Not too long, yet satisfyingly complete. I loved it. 5/5. It doesn't need graphics when it has a message.
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What mostly everyone said. Simple, good, surprising, mysterious. And annoying, but in the right dosage XD That blackening effect can get in your nerves sometimes!
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There really needs to be an artistic section for games like this. Sure, these games may not be particularly appealing for those who want their games with more action, but for those seeking the deeper meaning of games, especially the ones that leave unanswered questions in the end, an organized archive would be useful. Maybe I just like a change from all the front page TD's and RPG's, but I love these games.
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this game is great best friends who lost track of each other in a cave trapped for years but they never give up on each other its inspiring. great job
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I just love how clear the rules are in this game and how playable it is overall. I love that the rules are pretty much taught by the game's environment and narrative premise, which helps us experience the story.
To play, we need to know that:
A) swimming for 10 seconds will kill us
B) entering a dark area will turn off and reset the timer
C) pieces of paper are checkpoints
and D) the moving creatures aren't enemies
And this is how I think we've been taught:
A) the first thing we do is transition from water to land and see the countdown. Moving in water feels different and now there's this timer...
B) the dark areas resemble air pockets in underwater caves.
C) we can fail fast and when we die, we appear next to a note
and D) the creatures have a similar colour palate to the player character
To me the way this game teaches it's rules is part of the game's magic because the quicker we learn, the sooner we can get into the story.