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So, all the bossfights in this game are the same 4 bosses over and over again, put in different matchups, aimed to add pointless difficulty. It's a miracle that Earth has survived this long - turns out all you need to destroy it is the same 4 flipping spaceships spammed over and over, and it's only defender is a useless ragdoll that can ether A: Be 1 shot by a single bullet or grenade. or B: Get both it's arms cut off and have no way to shoot bullets. It's also a miracle that this game is rated so highly, and that it's badge to defeat 52 invaders in this disgusting game isn't rated "Impossible". Why should we have to force ourselves through this mess if all we get as a reward is a "Hard" badge?
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*sigh* OK, filling half the area with grenades or making two or three lines of lasers that fire so much it literally connects from them to the ground is no longer a matter of skill, it's fake difficulty.
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Holy hell, according to the badges, back in 2009, I completed this game in one day from easy to hard. I think I was a bit of a nerd back then.
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Let's not forget that this game is more than 12 years old. Flash game standards were a bit different back then. Yet I must admit that I'm glad I've collected both badges a very long time ago and that I don't need to re-play this game again.
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What about adding some powerups or an upgrade store? "move faster" would be a good piecewise upgrade for the character.
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Is this supposed to be fun or something? How? How are enemy shots/lasers so frequent and close together they form a LINE that can't be avoided and enemy aiming on the calculative speed of a computer coupled with my crappy and half unpredictable movement fun in the slightest?
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People are complaining about this but use it to your advantage: Jump (up) to move faster, and land (down) to brake with drag! The aliens always seem to aim straight at you - dodge with small movements!
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Holy fake difficulty, 1 star and flagged (I know flagging won't make any difference, I just do it out of frustration). You're expected to dodge hails of projectiles with movement that's so wildly floppy, whether in air or on ground? You either move too slow dragging on the ground to avoid something, whip almost uncontrollably through air to be able to set yourself on a safe path, or your speed control is bad enough that the need to move quickly to avoid things makes you zoom right into one anyway. This is just movement; the way this is set up, you DO NOT make hearts unavailable to get. MAYBE disappear after 5 or 7 seconds, but this falling off the screen routine is just a load of crap. It's even worse when there are still projectiles left onscreen AND more are quickly on the way. At least, there should be a 3 second reprieve to clear projectiles and get hearts which SHOULD stay where they are on the ground. At least, those would be the best differences in my opinion.
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There shouldn't be a "fire button". Is there any advantage to not continuously firing at all times? I haven't seen better control, or aiming improvement in any form from not firing/choosing when to fire. It should just be auto fire on always.
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Man, this game hasn't aged well at all. It's only hard because you're fighting against the controls and that's not a fun challenge.
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Somehow the game became much easier when I stopped trying to dodge in 2D and started moving most of the time left and right only.
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so can anyone else not even start this game? seems like the game is busted from the beginning. space does not start the game. Can we stop getting daily badges from games that don't work?
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controls are laggy garbage, aim is all over the place... 1 star for the most crap game I've seen in awhile. I'd give it zero stars if I could. There's no way this should be a botd as its purely random luck if you get it done
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It's like a bullet hell with none of the appeal of actual bullet hells. There aren't that many bullets, but your character is painful to control, making dodging an exercise in frustration.
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51 ships, level 7 is pretty much instant respawn, die and repeat. practically an impossible bullet hell and you'll always die trying to go for the hearts.
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This is like the old LJN NES games, after playing so much you get used to the awful controls. So to only lose like 5-8 lives in each of the later mother spaceships.
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I really want that ragdoll's planet to be destroyed. I've had more fun today at my desk working my hectic day job than playing this game. That's generally not a good sign.
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I thing that going for the hard badge is just not worth it,considering the amount of people that have gotten the badge is way to low and the difficulty of the game is way too high on the 30+ score.
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i got to level 5, destroyed 30 ships, and when i had 0 spare lives i got hit by a laser LITERALLY RIGHT WHEN THE INVINCIBILITY WORE OFF!!!
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Anyone saying not to aim is wrong. Yes, defense is number one priority but you can give yourself a massive advantage by steadying your character. Try a few taps of the up key to even yourself out, especially between levels is a good time to do it. Ships can go down in as little as three seconds with focused shooting. It can also help you from getting ganged up on and having to make insane dodges to survive. I regularly finish the game with 25-30 lives left.
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Have you ever wanted to play a bullet hell game that doesn't allow accurate control of your character? Neither have I.
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How stupid? Controls like trying to push wet spaghetti up a cat's arse. Respawning under a hail of enemy fire makes for a short (and boringly unplayable) game.
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I'm not sure if it's the ads or what, but the game keeps getting unselected... and since the spacebar is also used to scroll the screen... maybe the ability to customize controls?
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Due to the unfortunate nature of an ordinary keyboard, you cannot press certain combinations with the arrow keys while holding space. There is a work around by clicking outside the game screen while holding space, and then click inside it again when you have released space. Now you can play only using the arrow keys.