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You just can't find a good point and click adventure these days. Love all the attention you put into the game and the intro actually was worth not skipping. Monkey Island refs all over the place and the comedy wasn't bad. Just refine your item combo system a little more and try to have a few more funny scenes to keep the "item combo grind" from being less than enjoyable. Otherwise gj keep em coming =). 4/5 plenty of potential keep getting better!
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No matter what the others are saying I found this to be a fun game. I would gladly appreciate a sequel. However in the next one It be great to have a person who give advice on what to do if your stuck. Great game, one thing though.... I'm curious to know what the Vender looked like and why he wouldn't show himself. - could it be he's a vampire and this is a hint to a sequel? ^_^
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There were a couple of bugs: Firstly, when I tried to give the trophy to the guy who gave the knight permits it wouldn't do anything until I left the screen and came back. Secondly, when I took the crane and cable it was replaced by another crane and cable and it gave me the wrong message when I tried to take it off the tracks.
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Man I loved the 'Monkey Island' games back in the day and this plays like it both mechanically and with the humor. Good work, sir!
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Could you add subtitles in the intro (and any other similar movies) for those of us who're deaf? I also know people who often play games with the sound off for assorted reasons. I appreciate that the in-game dialogue has text at least, though.
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go to docks, click doormat, click apple ( the one you got with spear), go to stalls, use key on chest, go to docks, click on parrot, use coffee on parrot, take eye patch, go to swordsmith, place sword on hot coal, click bellows, use tongs on sword, place sword into bucket of water, click sword, go to docks, cut rope with sword, click anchor, click sail, click anchor, click anchor again, click trollface, use trollface with eyepatch, go to shooting range, give man the knight application form, go to stalls, click horse salesman, go to swordsmith, take bucket, go to docks, use spear with string, use rod with hook, use fishing rod with worm, use fishing rod with ocean, go to swordsmith, place mbucket of herring into chimney, get out, go in take bucket, give to man in stalls, use lime on mule, give trollface to man, go to wilderness. Chapter 2: go to witch's hut, take funnel, take book, talk to witch, go out, click first grave, click signpost on the third grave. PART 2
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As many other people (thankfully) pointed out in the comments, some puzzles are not obvious or they do not work until other events happen first that don't seem related...
The developers walkthrough is "page not found". So I used this one:
Amusing, but without this walkthrough I would've given up at the start.
http://jayisgames.com/archives/2011/09/nick_toldy_and_the_legend_of_dragon_peninsula.php
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A very decent p&c adventure, reminds me of the good old Lucas Arts' adventures! The guy is even blonde, like Guybrush! Keep up the good work, you really nailed this one.
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Anyone else noticed that (at the witches area) the millstone at the windmill switches the side of the door its on from a distance to close up...
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This is the worst prison system ever. As long as you don't talk to the guard, you can do anything you want and he doesn't care.
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Please Please PLEASE let me combine items both ways and before they are necessary. I know i need to make a fishing pole, let me make it.
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Oh, from the "kolbas" reference I wasn't 100% sure, but now seeing that the witch is called "Rhonda Ghonos"; now I am happily reassured this game has Hungarian connections. Always a good thing to know. Keep up the good work! :)
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LOL
there's a glitch in the game, sort of. When you're in the cell, and click the mousetrap you're standing behind the cell. But, if you then click the bars, you're standing out of it! o:
Unfortunately thats not the way to escape...
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Before I say anything else, I love the nod to Leonardo..if that's not what it is..I'm too much of a nerd. It's got a charming atmosphere and really gorgeous artwork. The problem is just how ridiculously tough it is. I just don't know who is supposed to guess how to do most of this stuff. It gets hard pretty quickly, and once it does, good freakin luck.The second half of the game takes the difficulty, which is already high, and ramps it up to "No one in their right mind will ever figure any of this out" Also, it's really long for how insanely cryptic the puzzles are. This could have been a fantastic PaC if the puzzles weren't so damn hard. Weird ending.
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here:chapter 1:talk to man, go to alleys, click horseshoes, click swordsmith backdoor, get in, click tongs, click hammer, click lime, get out, go to the practice range, click XXL leather armor, click spear, use spear on apple, talk to man, go to stalls, go to swordsmith, use horseshoes on coal, use spear on chandelier, collect candles, ring, chain and hook, go back to practice range, use spear on dummy, take arm and sword, go back to the swordsmith, place wooden sword on sand, click bellows, use tongs on hot sword, place hot sword on the anvil, use hammer on sword, use tongs on sword, go outside, place wooden arm in stove and go in the swordsmith, then back out, place XXL leather armor in to pot of boiling water, go back to swordsmith, then out, take armor. PART 1
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I guess the warden is blind because he didn't see me throw a mouse out the jail cell tied to some string right next to him, get the mouse to spring the trap, and then tie some string onto the trap and get a chisel out and then walk through a wall covered by a poster and escape. This town is in need of a better warden.
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To everyone who's having issues with the guy accepting the troll head (with eye patch).... make sure your mule has been painted white with the lime FIRST!