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Suggestion: give this game a greater goal. With battles u should be able to acquire XP usable to upgrade commander (new skills, more ammo space, more damage ecc ecc)
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Quite possibly the best TD I have ever played. I love being able to control individual guns. My only complaint is that when you are in the commander mode it can be very difficult to see what you are shooting at on the ground. Fantastic. You got my vote.
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I'm aware of macs not having right clicks, but now alt-click should act as right click (just updated a few hours ago). However, I don't have a mac, so can't really test how well it works there. Also, if there's a more common way to handle similar things on macs, let me know, and I'll try to emulate.
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This was the most awesome take on TD genre ive ever seen! You should definitely win the unity contest. I only have one complaint and thats with the black screen bug in the Missle Tower FP mode. Weird thing is it works fine in the tutorial lvl though....
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Its a great take on tower defense, I enjoy the idea of targeting the enemies myself. Also for those who havent figured it out, different units from the different commanders have different targeting logic, hover over them to see it.
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@Esch: Should be able to right click and de-select (alt key on mac), if you can't, let me know. I should change that though, I think left clicking anywhere but on it should cancel, likely (radial menu needs alot of work in general)
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I love the concept and what you're doing with this game, but the biggest annoyance is the upgrading. If I left click an item to upgrade, it pulls up the sell/upgrade icons. This is fine on its own but you can't get out of it. I can't click anywhere else on the screen to remove it. I have to either click on an icon on the bottom left to remove it or try clicking on another item. The problem is is I've accidentally sold many of my towers in continuous mode because I'm trying to rapid fire upgrade, and because those icons never go away, I always manage to hit the sell icon by mistake. Please fix this and it'll be a truly great game!
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Really impressive gameplay. Really very good to see the new cutting edge game languages starting to appear on kongregate. however this particular game has some gameplay issues. the foremost being its very difficult to know how to aim. the manual guns are overpowered slightly. also a noticable error present is that when you increase the gameplay speed, to its maximum; the enemies seemingly avade alot of the fire the game creates. this makes quick game rounds impossible because they always manage to cause some damage. very good game solve the issues make the text smaller on the walkthrough as it bores people to death because they assume much instruction is required. let people play the game and find out more rather than the bombardment they recieve on the tutorial level ! great game 80% which can easily shoot up with a few technical issues being solved.
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@CurtyBr: I have a license for them, but I bought them from www.3drt.com, so you've likely seen them in other games. I did develop a shader and rendering technique so they look different than what you might have seen elsewhere, but there's still a good chance you've seen them and will see them in other games (esp indies where, like me, they don't have an artist :().
@MagSun: Hmm, flask seems to work fine here, but keep in mind it's in 3D, and it's destination is based on what it's dropped on. So, you can't hit airborne enemies unless they fly by a streetlight or edge of building (but I often designed paths so airborne enemies do just that). Ugh, not sure how I broke the preview button, but you're right, it's surely broken :(. I'll try to do another round of fixes today, thanks for feedback.
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"Preview" button does not work!
Some buttons don't have text.
Score is not shown properly in the level select screen.
Menu button should have a "Menu" text.
Selling gives 100% not 75% as the tooltip says.
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Nice TD! The FPS part is a nice addition which I've never seen before - great if you like it! Some flaws as mentioned above: Targeting those creeps which are more dangerous to your shield than others - Broken money bug on microtowers. One of the most anoying things is the homing of the AA missiles: They keep missing over and over until the target was shot down by an MG! Elsewhere the sniper-micro shoots most of my time on an already destroyed target, sometimes not at all! Also other microtowers don't seem to work properly as they often do not trigger on a kill! THE BIGGEST PROBLEM: The simulation does not resolve same results on different simulation speeds! The faster it goes the more enemies stay alive! THIS MAY NOT BE!
Anyhow: Great game! ROCK ON!!!
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when ever i try to place a turret there is a white screen with a big black blob that comes up and it prevents me from playing the game :(
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Fantastic Game. Love to see more like this in the future, Or perhaps a few cheats, such as unlimited commander ammo, or unlimited money, something for when you don't want a challange, but want to shoot the guns x
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Great game, however it stills needs improvement: 1) the music needs to be better 2) the artillery is underpowered 3) there's a bug with one of the special towers which keeps it from activating.
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This game is totally insane. After watching towers are pew-pewing on enemy postions, I CAN become the tower and start the true madness. 5/5 decimately.
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Also, for those able to build a tower where you shouldn't be able to (artillery on 2x2, for instance), could you describe the location, I'd appreciate that.
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** BUG ** if you click the upgrade button at the bottom and upgrade one of the single cell support units a whole bunch then sell it to remove it you end up with like -$1,000,000. I upgraded one of the dollar signs to i think 32 even tho it didnt cost anything or do anything then sold it for a HUGE loss
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Regarding limited ammo, no automated turret has limited ammo, they're all unlimited. Commander's personal turrets do have limited ammo, and they really need to. If I gave them unlimited ammo, I'd have to reduce their power. Although there might be lots of changes to scaling, the idea is that you want to jump to turrets when you need to, or see a good opportunity to dish out damage, if you were in them for too long then you wouldn't have time for your other commander duties.
And in case it wasn't clear, you do not actually control the turret itself, but a turret that's teleported on top of the one you click (you can often point down and see the other turret doing it's thing). Therefore, you cannot negatively impact the performance of a turret by going into FP mode, in fact, in the future you will only potentially positively impact it (will transfer experience and possibly morale boost to turret under you).
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There is a major glitch in this with mini-towers. It's possible to upgrade them indefinitely and then sell for a huge amount of money. Then money is not a problem anymore. I would be nice if you could correct this. Thumbs up so the dev can see this, pliz!
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I broke the game :D if you build a Sniper/cBay/Recycler, click the upgrade button a few times and then sell it, now watch your money :D
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Really very interesting game, innovative idea and I like it.
But after the "Build Phase" (first level) it doesn't continue here, neither in Firefox (3.6.13) nor in Chrome. There is an empty blue rectangle in the lower part of the game window. When I click on it I return to the start window and can only play the same "Building Phase" again.
Anybody who has an idea please?
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Also, agree with lovingd. We essentially have a money hack. I upgraded my weapons and now they do 10 million + damage
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Nice work. Concept (and graphic) is very similar to Defense Grid:The Awakening. Not sure if coincidence but still nice work.
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How come only the "good" reviews are getting + votes, and if a review doesn't meet some odd criteria of whoever is voting it gets minused out so then nobody can read it unless they click "show" which few people will, along with the fact that a certain player is being foisted upon me it sounds like some kind of "good old boy network" going on here.
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One thing that would be handy is, when switching to first person, instead of just right-clicking on a structure, you right-click and drag to set the initial direction you face. That would make it a *lot* easier to take out particular enemies without wasting time swinging around to find them. Also, ***PLEASE*** add a slider or checkbox for the $&#*(@ bloom. It has become an extremely annoying fad, and ruins the look of otherwise good looking games... like this one.
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The Upgrade/Sell pop up issue really breaks from the ease of the interface. When I enter the upgrade pop up I don't want to be highlighting/selecting the stuff underneath it.
Aside from that this is pretty good.