Under rating threshold (hideshow)
Oh and @Remivision: If (IF :) you’re the one modding down all the comments complaining about the same major bug: That’s called ignorance, and won’t make things any better. ^^
Under rating threshold (hideshow)
All the different elements of the game just became annoying. I was expecting a simple block moving puzzle game but all of the extra blocks just took the fun out of it. It could be a good game if it wasn't so complex. I would say 3/5.
Under rating threshold (hideshow)
Loved the first game, don't like the teleporter spam in this game. Just makes things unnecessarily harder; I liked the simplicity of the first game much more.
Under rating threshold (hideshow)
i didn't really see an issue with the controls, probably because my computer is laggy and i just beat the frustratingly difficult first one.
Under rating threshold (hideshow)
@kravitzz
They need bridges because obviously you need to place teleport mechanisms to where you want to teleport so they would need to get across the river and then place a teleporter...Very simple!
Under rating threshold (hideshow)
Glad to see a sequel.. I must have spent days on the first one and still never finished it. Unfortunately, this one's controls seem much different. I seem to remember being able to 'throw' pieces around with a little more slide (and a lot less friction) in the first installment.
Under rating threshold (hideshow)
Aside from the jittery control issues, this is yet another colorblind-unfriendly game and I'm afraid that's a big pet peeve of mine. 2/5
Under rating threshold (hideshow)
Cool and fun game. Like it. The controls aren't very friendly though. That's one fault. Also, your idea for this game was nice and original. Like the music and SFX. Also the graphics are nice too. Main problem are the controls though. Overall, a good game. 4/5.
Under rating threshold (hideshow)
The controls are absolutely miserable, too sensitive, unpredictable. A simple drag can sometimes jump around without apparent reason or warning. Released blocks may continue to move. Sometimes angles or moves close to the board edge causes the blocks to move in more than one axis at a time, jumping them rapidly back or forth in ways that sabotage precision or eat up more moves than intended. It makes the controls seem slippery. The lack of precise control over movements makes the game's focus on limiting moves for the score system into a very frustrating exercise, because you almost have to fight and wrestle the game's own control system in order to score well. Makes the game's actual puzzle solving take a backseat behind babystepping a temperamental control sensitivity. I am surprised that the way the controls behave was never polished up to remove the sensitivity issue. The first one doesn't seem to have the same issue, which makes it a lot more enjoyable to actually play.
Under rating threshold (hideshow)
I love this game, the only thing it really needs (other than a sequel or level pack) is colourblind mode, I find the orange and green tiles look quite similar
Under rating threshold (hideshow)
For the controls: The blocks follow your mouse, so when the cursor is in the middle of a square, the block will move to that square. You'll just have to move the mouse from block to block and the bridge will exactly follow the blocks your mouse was on. Helped for me:)
Under rating threshold (hideshow)
Btw: Love the concept, just yesterday I did a few levels on the first bridge game since I never got around to finishing it before swithcing computer and having to start over.
Under rating threshold (hideshow)
This game gets boring after some time since it is just a replay of the same thing but different design in every level.
Under rating threshold (hideshow)
I think it's just me, but I found that there were a tad too many different mechanisms to get used to when starting out. Would be great to be able to get to the stage where you want to kill yourself while trying to solve the puzzle. Gameplay is really interesting, though. 4/5
Under rating threshold (hideshow)
Did not like the lack of a readable guide. I don't want to go through lots of training levels ('how to slide a bridge','you need to connect the banks') to get to the behavior of the new blocks - the bomb blows up all touching objects, the grey strange-symbol blocks behave differently when shoved through a teleporting colorchanger touching instead of one-by-one. The reload level is irritatingly long when you're trying to trial-and-error the block behaviors.
Under rating threshold (hideshow)
Map switcher was nice, but the controls haven't really changed just by indicating where you are.
It might help a little but once your start pulling the pieces still bounce around.