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Comments for Wooden Path 2

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Visorak

Mar. 11, 2011

Under rating threshold (show) You know a game is poorly designed when the most difficult part is the oversensitive controls. Games should be designed around the controls, not the graphics.

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(1)

miauw62

Mar. 11, 2011

Under rating threshold (show) this is really the kind of music that makes me smile after a stressfull day.

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(1)

darkwarrior42

Mar. 11, 2011

Under rating threshold (show) Good concept, flawed execution. Controls are imprecise at best. Teleporters give no indication of connecting points, meaning that you cannot just look at a puzzle and try to figure it out; you are forced to use trial and error to see where things connect, which is an automatic negative mark from me for any puzzle game (trial and error can be an acceptable method, but it should *never* be required). No indication is given for what the requirements for stars are (forget actual move/time listings, ie "you need to beat the stage in less than X moves/seconds to get 3 stars", how about mentioning whether it's time, stars, or both that we're working with here?).

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(-1)

HyperLlama

Mar. 09, 2011

Under rating threshold (show) a nice relaxed game. easy levels are easy. :D

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(-1)

justinTAN123

Mar. 11, 2011

Under rating threshold (show) its so sad that there isn't any badges :(

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(0)

Derekku

Mar. 10, 2011

Under rating threshold (show) I loved the first one, this ones even better :D

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epicfail1994

Mar. 12, 2011

Under rating threshold (show) hint: click and hold, it makes dragging the blocks easier

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(0)

Sedna

Mar. 12, 2011

Under rating threshold (show) Would be nice if you could add a map selector. I've finished the game, and now cannot go back to the previous level maps. I'd like to go back and conquer the lands I didn't get 3 stars on...don't really wanna replay the entire thing over again yet.

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(0)

JohnnyWalkerBlak

Mar. 09, 2011

Under rating threshold (show) The controls aren't as bad as everybody thinks they are. Click on a block, drag to the square that you want that block to end up in. No problemo.

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(0)

LiteYear

Mar. 09, 2011

Under rating threshold (show) I'd love to know the exact thresholds for the ratings (i.e. how long and/or how many moves until the rating drops)

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(-2)

Darknighter65241

Mar. 09, 2011

Under rating threshold (show) ....boring

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(-1)

winst5

Mar. 13, 2011

Under rating threshold (show) I didn't have a problem with the sensitivity or controls, and I'm playing a netbook. 4/5 because it needs polish.

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(0)

asm1

Mar. 13, 2011

Under rating threshold (show)

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(-3)

L3G10N

Mar. 10, 2011

Under rating threshold (show)

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(-3)

JasonMel

Mar. 10, 2011

Under rating threshold (show) Nevermind, I found out how. It's a little misleading to require the player to press "start game" instead of "continue" to do it, though.

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(-1)

mrparpal2

Mar. 10, 2011

Under rating threshold (show) 3/5

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(-2)

Konstiin

May. 05, 2011

Under rating threshold (show) love the game, in my opinion the first game is WAY better. I liked being able to choose which level to do, and also the system of moving blocks in the first was easier

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(0)

Lord_Astral

Mar. 14, 2011

Under rating threshold (show) well, a big meh. game wasn't bad, but didn't captivate my interest. an interesting concept in a puzzle game

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gamenovice19

Mar. 13, 2011

Under rating threshold (show) alright game but i think that the control should be by pressing the arrow buttons not the mouse sometimes i click it and i repeatably click it for 5 minutes or at least make it u don't have to hold

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JMali

Mar. 11, 2011

Under rating threshold (show) So Needs Badges like WAY WAY AWESOMER if it did!

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miauw62

Mar. 11, 2011

Under rating threshold (show) I also like the music, reminds me of sims 3. original, but i dont feel like playing the rest after the beginner map. controls are not that bad. i give it a 4/5. and that especially for the relaxing music.

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(0)

Objection

Mar. 10, 2011

Under rating threshold (show) I swear some of the level names are wrong, like the confusion between Sinking Island and Dozentrees

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(0)

xxmadisxx

Mar. 11, 2011

Under rating threshold (show)

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(-5)

Evi1M4chine

Mar. 13, 2011

Under rating threshold (show) Oh and @Remivision: If (IF :) you’re the one modding down all the comments complaining about the same major bug: That’s called ignorance, and won’t make things any better. ^^

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(-1)

logrollin

Mar. 09, 2011

Under rating threshold (show) Well there goes my week!!!

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(-1)

CptnRoflmao

Mar. 09, 2011

Under rating threshold (show) DYNAMITE?! Seems kinda' intense for a puzzle game, don't ya think?

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(-2)

Justice360

Mar. 09, 2011

Under rating threshold (show) THIS IS A GAME

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(-2)

UsernameHacked

Mar. 09, 2011

Under rating threshold (show)

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(-7)

Reaper3742

Mar. 12, 2011

Under rating threshold (show)

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(-5)

OakyTheFirst

Mar. 11, 2011

Under rating threshold (show)

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(-6)

Anaminus

Apr. 09, 2011

Under rating threshold (show) WAY TOO EASY

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(-2)

prudent

Mar. 10, 2011

Under rating threshold (show) the tutorial is more hard the understand than just playing randomly and learn it

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(-2)

fireup3399

Mar. 10, 2011

Under rating threshold (show) Don't rate low because you get a black page reload and it will work you tards.

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(-2)

gypo

Mar. 10, 2011

Under rating threshold (show) I agree with Darknighter65241... boring game.

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(-2)

L0ngball

Mar. 12, 2011

Under rating threshold (show) Yay Wooden Path 2. Loved the first game, the new blocks looks tricky.

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(-1)

HeLL_BrYnger

Mar. 10, 2011

Under rating threshold (show) it's click 'n' drag, sry but i don't have any problems with the controls

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(-1)

An_Annoying_Cat

Jan. 23, 2018

Under rating threshold (show) i didn't really see an issue with the controls, probably because my computer is laggy and i just beat the frustratingly difficult first one.

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(0)

DubaiBunnies

Jun. 11, 2017

Under rating threshold (show) Awesome game

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(0)

cj221

Oct. 10, 2015

Under rating threshold (show) chula imagen

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(0)

padfoot98

Mar. 13, 2011

Under rating threshold (show) @kravitzz They need bridges because obviously you need to place teleport mechanisms to where you want to teleport so they would need to get across the river and then place a teleporter...Very simple!

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(2)

Posly

Mar. 11, 2011

Under rating threshold (show) There should be suspension bridges :D

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(0)

puppet

Mar. 10, 2011

Under rating threshold (show) Glad to see a sequel.. I must have spent days on the first one and still never finished it. Unfortunately, this one's controls seem much different. I seem to remember being able to 'throw' pieces around with a little more slide (and a lot less friction) in the first installment.

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DiEvAl

Mar. 10, 2011

Under rating threshold (show) Where is the restart button?

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(0)

Linjy

Mar. 10, 2011

Under rating threshold (show) L-18 should be the last level, way harder then others

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9taildrone

Mar. 10, 2011

Under rating threshold (show) Aside from the jittery control issues, this is yet another colorblind-unfriendly game and I'm afraid that's a big pet peeve of mine. 2/5

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QWERTY511

Mar. 09, 2011

Under rating threshold (show) Cool and fun game. Like it. The controls aren't very friendly though. That's one fault. Also, your idea for this game was nice and original. Like the music and SFX. Also the graphics are nice too. Main problem are the controls though. Overall, a good game. 4/5.

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purple1001

Mar. 09, 2011

Under rating threshold (show) U should make a sequel called like gold path or something rather than add numbers like final fantasy 029380942

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Glitch8220

Oct. 29, 2023

Under rating threshold (show) Just beat E-11 without using the dynamite. I was disappointed when there was no in-game achievement for that.

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(0)

Gabriella952

Dec. 17, 2021

Under rating threshold (show) wooden path 2

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anardi

May. 13, 2020

Under rating threshold (show) The controls are absolutely miserable, too sensitive, unpredictable. A simple drag can sometimes jump around without apparent reason or warning. Released blocks may continue to move. Sometimes angles or moves close to the board edge causes the blocks to move in more than one axis at a time, jumping them rapidly back or forth in ways that sabotage precision or eat up more moves than intended. It makes the controls seem slippery. The lack of precise control over movements makes the game's focus on limiting moves for the score system into a very frustrating exercise, because you almost have to fight and wrestle the game's own control system in order to score well. Makes the game's actual puzzle solving take a backseat behind babystepping a temperamental control sensitivity. I am surprised that the way the controls behave was never polished up to remove the sensitivity issue. The first one doesn't seem to have the same issue, which makes it a lot more enjoyable to actually play.

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(0)

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