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Comments for Dungeon Sweet Dungeon

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bloodbane23

Aug. 14, 2010

Under rating threshold (show) OK this game has lots of potential but a few things need to be added a way to level up monsters and an upgrade system such as kill 20 villages and you get a bonus for killing villagers an auto revive for dead monsters at the end of a lvl i personally think this game has a long way to go but good job thus far

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(1)

hellsing_233x

Aug. 14, 2010

Under rating threshold (show) It's so frustrating when your traps brake!!! they cost way more than what you receive from the monster who broke it!

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(1)

ColinQ

Aug. 14, 2010

Under rating threshold (show) really slow pace and little to do. Seems to jus be puttin as many traps in one corridor and increasing the treasure with grades. it does have some potential though if it werent for the constant grinding. there is no incentive to branch paths so the map is irrelevant. all your goin to do is snake ur way thru it one way or the other

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(-1)

aaroncampf

Aug. 14, 2010

Under rating threshold (show) The monsters are almost worthless traps are the only thing that matters...also why must battles take 20 attacks when you know youv already lost

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(2)

Unknown89089

Aug. 14, 2010

Under rating threshold (show) It's a great game, although would be better with a few updates, like if instead of your treasure going back to your inventory, it would stay there and you could change the values. Another thing was the dialogue, there was too much, it just said the same thing over and over again, although it's interesting for the first few times, it turns into a distraction

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(205)

pureowner

Aug. 14, 2010

Under rating threshold (show) gets boring pretty fast and sometimes the hero gets aload of turns ina row for no reason.

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(0)

AyeKorombos

Aug. 14, 2010

Under rating threshold (show) And, now that I finally get the hang of the game, I pick up a creature to move it and now I can't put it down. It's stuck between the thumb and forefinger of the cursor.

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(2)

mrmckeifus

Aug. 14, 2010

Under rating threshold (show) waaaaaay too slow. speed up the battles, and make the game more free flowing. possibly set up like a tower defense game. place monsters and treasure while raiders actively try to engage the dungeon.

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(3)

KrunkDaddy333

Aug. 14, 2010

Under rating threshold (show) when i play now, it freezes up once the hero takes his first step

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(1)

OrOchitt

Aug. 14, 2010

Under rating threshold (show) I've voted 5/5 :p

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(2)

OrOchitt

Aug. 14, 2010

Under rating threshold (show) like monsters lvl up when they touch or kill an enemy ...

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(2)

OrOchitt

Aug. 14, 2010

Under rating threshold (show) good game, big potential

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(2)

AyeKorombos

Aug. 14, 2010

Under rating threshold (show) My recommendations: stop popping back to the beastmaster after every monster placement, let me place 5 skeletons in a row if I want. Even better, create a way to revive dead monsters with one button push, also broken traps. Create a way to speed up levels, even autorun with a report or losses at the end.

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(192)

AyeKorombos

Aug. 14, 2010

Under rating threshold (show) Leveling my dungeon is slow going. I'm dropping 200gp baits but still only have access to first tier traps and monsters. Oh, and a level 3 wizard just froze my maze :(

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(1)

chrislayer

Aug. 14, 2010

Under rating threshold (show) Gahahaha! I made my dungeon so complex that the level 1 Villager was able to walk right in and take the treasure! All of my critters were elsewhere, didn't even try to stop him! Game over for me!

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(2)

Tobai

Aug. 14, 2010

Under rating threshold (show) Too much dialog...

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(-1)

conquestor173

Aug. 14, 2010

Under rating threshold (show) Dungeon keeper was NOT made by blizzard, it was made by bullfrog. Excluding 2 which was made by bullfrog after the EA acquisition, and also dungeon keeper online being made by netdragon + EA currently.

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(3)

abyssoft

Aug. 13, 2010

Under rating threshold (show) Traps break to often, I had level 1 villagers smashing my traps (not disarming breaking) and these were level 9 traps

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(7)

jamesireaper

Aug. 13, 2010

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(-8)

jamesireaper

Aug. 13, 2010

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(-6)

johnsoda

Aug. 13, 2010

Under rating threshold (show) so awesome better than being good lol!

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(3)

oxxyjoe

Aug. 13, 2010

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(-3)

Keac

Aug. 13, 2010

Under rating threshold (show) Ooooo I used to LOVE this game!! Now it's on Kong! :D

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(2)

KrunkDaddy333

Aug. 13, 2010

Under rating threshold (show) do your creatures level up from kills they get? they should, but i cant tell

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(1)

er490

Aug. 13, 2010

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(-6)

kingofsnake

Aug. 13, 2010

Under rating threshold (show) You know what's not alot of fun? When a level one ranger comes in and wrecks 500$ worth of traps

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(3)

mordredlefay

Aug. 13, 2010

Under rating threshold (show) At first I thought this would be a remake of Dungeon Defender. While Dungeon Defender certainly is a better game, this one has the potential to go very far. Make a sequel or a remake, and add more features. This is a new concept, one that I think could turn out great. 2.5/5 on execution 5/5 on concept

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(3)

Pericles2

Aug. 13, 2010

Under rating threshold (show) First point: You should stop comparing this game to Dungeon Defender from now on. That game did have this idea, but they excecuted it poorly. "already been a game like this, with better graphics" I am afraid the red circles get the point across much better than pixelated mini characters. Plus, that game was really sad when they started charging people money for lame extra features. Last point: Things to improve and add on, Dialogue is repetitive, could progress like a story after every hero fought, some more things to add besides traps, something else dungeon like? More than one hero would be nice, but not a large amount like in Dungeon Defender, so instead of more, why not just better heroes along the way? And perhaps different classes for heroes? (I play to much WoW :3) Hope you get to see this. I rated 5 out of 5 By the way.

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(7)

JOHNMAN68

Aug. 13, 2010

Under rating threshold (show) Being or have been a big fan of Dungeon Keeper I'd hope you intend on improving this game. Although it's off to a good start, right now it's just dull and a little to hard. I'd improve it and then maybe you'd have a hit. Right now though --- man it don't deserve much of a rating. 2/5 score from me and I think I'm being generous. Still a great start if you intend on improving the game.

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(5)

hellya100

Aug. 13, 2010

Under rating threshold (show) this is a fun game but as there are other games like this it is unique in many ways but does need healing and could use some updates but i love how you control the game and that what you do impacts everything could use some more but good overall 5/5

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(2)

redflamered

Aug. 13, 2010

Under rating threshold (show) Awesome + If You Think So

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(7)

swirlykid229

Aug. 13, 2010

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(-3)

Reegs

Aug. 13, 2010

Under rating threshold (show) great concept but there are 2 major flaws: dialogue is too often and repetitive. also, the graphics really should be updated, even though i know you try to keep it minimalistic. i blue circle does not do the trick.

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(10)

RESN

Aug. 13, 2010

Under rating threshold (show) Don't hate us for this, but games such as this don't make us money, so any tip, or if you click an ad even, it's appreciated.

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(18)

firedragongt

Aug. 13, 2010

Under rating threshold (show) Glitch: clicking on something while the "hero" is attacking stops the combat and, as a result, the game stops doing anything.

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(3)

firedragongt

Aug. 13, 2010

Under rating threshold (show) Seems a lot like "Holy Invasion of Privacy, Badman! What Did I Do To Deserve This?" for the psp. It would help if you gained back a little of the money on a lost unit or trap, since losing the level means losing the game. It would also be nice to have the following options: restart, mute, speed up, click a unit/trap to upgrade instead of trapmaster->upgrade->trap (it could be simplified in other words)

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(3)

outsidebox

Aug. 13, 2010

Under rating threshold (show) I've played it before on New Grounds but I still love it and rated it 5 stars!

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(1)

realjep

Aug. 13, 2010

Under rating threshold (show) looking forward to a sequel. this one a little too simple for extended play.

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(1)

RESN

Aug. 13, 2010

Under rating threshold (show) If we get enough feedback, we might be able to convince Luca to come back with updates/sequel, or maybe even a prequel :P Thanks for comments so far

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(23)

abyssoft

Aug. 13, 2010

Under rating threshold (show) Meh a bit to slow to progress. battles take way too long. 2/5

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(-1)

leej99

Aug. 13, 2010

Under rating threshold (show) @shiningSword, your probably thinking of Dungeon defender, same concept :P

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(1)

ShiningSword

Aug. 13, 2010

Under rating threshold (show) This game looks familiar I swear I've played it on kong before

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(-1)

Demiwar

Aug. 13, 2010

Under rating threshold (show) Beasts should be healed after every round, or make traps limited. As it stands, beasts are nearly useless as the only advantage is baking up traps in case they fail.

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(2)

Chatturgha

Aug. 13, 2010

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(-3)

chrislayer

Aug. 13, 2010

Under rating threshold (show) Really good game. Go landmaster, I totally agree. 5/5

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(1)

leej99

Aug. 13, 2010

Under rating threshold (show) Love this concept, reminds me of a basic dungeon defender :) fav'd

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(6)

landmaster

Aug. 13, 2010

Under rating threshold (show) I was bored, as nothing truly good was on the front page, so I decided to visit the New page. Boy, did I make a good choice. While not the best of games (I have seen similar games such as this before), it is quite charming and, at times, humorous. Something I think would make a good addition would be having multiple heroes in the dungeon at once, instead of having an uber Villager. That, and I experienced a glitch where a skeleton was in a wall and I didn't realize it, and it couldn't move. Afterwards I moved it out, but it was funny. 4/5

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(60)

jobe132132

Aug. 13, 2010

Under rating threshold (show) This is a GREAT game... Should go far

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(4)

vlinstone

Aug. 13, 2010

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(-11)

DangerASA

Aug. 13, 2010

Under rating threshold (show) Nice concept

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(2)

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