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To skip some of the long, annoying dialogue, there is that spiral thing in the upper-right of the text box you can click.
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i was quite good at this game. i relied mainly on traps but when a hero killed a trap i could easily replace it with the heroes 500 gold (this was quite far in the game). however when a thief came through and destroyed say 10 traps, it was ridicoulously annoying. but since i am smart i saved after every round and loaded when a thief came through, and didnt let them hurt my experience. there is no reason to have theifs, and they should be removed, but stil, 5/5
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robert you hasve to get to reputation 2. This is hard. The way i do it is slow but you will get there at which point you can use higher levelmonsters and place more than 10 gold as treasure. You need 1000 gold to get reputation level2. I mine 1 down then go in a line towards the left and mine one down and one up every 2 spaces. Do as much as you think you can affford.Place a trap in the iddle space and three monsters n the co-joining spaces. The monstershit the guy and the gu wastes a turn being hit by the trap before he gets hit by the monsters again. save each time.If someone breaks the trap reload.
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i had 54 gold, i bought a trap for 36, once i clicked buy, it took the gold and wouldnt let me place the trap. (O)_(O) am i missing something?
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Ok actually addendum. For the final boss a level 9 pain curse will do wonders. For some reason the mystic damage type does huge damage to the avatar so ghosts pain traps that higher level mystic trap and monsters that do mystic damage will wipe the bosses health. A level 9 pain trap can wipe his health by a third of his bar.
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worst part of this game is lack of good saving, returning to main menu, and even filling up part of the cave. everytime i mess up i have to start over even when i dig a wrong hole because i'm a perfectionist. also i don't know if this game autosaves but when i try to load a save i get stuck in with the last thing i did with kinda defeats the purpose of saving
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if you put the treasure right at the entrance of the cave the hero is at level 0 and it looks like its restoring his health but it doesnt stop.
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so slow... also, day [X]: level 2 villager comes in, disarms half my traps, then comes to my first level 1 skeleton, beats him down to half life and dies. day [X+1]: another level 2 villager comes in, doesn't disable a single trap (takes damage from all), but then wipes out two skeletons (one at half life, one at full), a slime, and two other monsters i had in there, and is only stopped by the very last one - barely.
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final fantasy 4 little wannebe heroes seeking glory heering that their parents died so they went into my cave for gold but got killed by a lv 1 bat
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Great concept, but still needs a lot of work to be a great game. Right now, I give about a 3/5.
One addition I would like is the ability to place dirt back, I end up accidently digging where I dont want, then Im screwed and I gotta start all over.
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Last time (no promises) id like some indicator that shows the progress on getting people to know about your dungeon. What I think the problem is that people can go threw hero after hero and think there not getting any ware. After so many waves and still seeing “no one is aware of your dungeon” might get some frustrated.
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Like the game (insert Lv monsters) that seems unlikely so maybe adding abilities. Or maybe just more with different stats. Possibly equipping the stuff heroes leave behind One thing I see is that the heroes have stats but there not set. Like a hero having no resistance to one type suddenly being invincible and only one Lv higher. Id like to see actual treasure like instead of gold have objects and have traps placed on them like in the movies pick up thing set off explosion. I for one would like to see mazes and such more practical. Maybe casting some spell and a definite cost for digging it’s probably because I’m not good at math but I can’t see a definite pattern from digging one block to the next
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@razuh, what you want is a flash version of dungeon keeper, we'd love that, but we can't afford the sheer amount of copyright claims that would come of it, we are working on things like monster xp and more workable suggestions
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Please update this game, it's very good, but just needs tweaking (look through comments, no point me restating everything. 4/5, will pos chnging to 5 if you update/tweak.
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why do monsters have levels if they cant be leveled up or healed, agreed on the lack of money, hard to get anywhere after awhile, needs upgrades for the player, ie maybe items to increase gold found, monster str, unit cost, what ever, the progression is hard with too few rewards, good consept and much can be done with it to make it awsome needs abit of work, id say take the oportunity to make it uniqe in some way, plus achievements that reward you could be a good add 3/5 but with work could easily be 5/5
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OK this game has lots of potential but a few things need to be added a way to level up monsters and an upgrade system such as kill 20 villages and you get a bonus for killing villagers an auto revive for dead monsters at the end of a lvl
i personally think this game has a long way to go but good job thus far
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And, now that I finally get the hang of the game, I pick up a creature to move it and now I can't put it down. It's stuck between the thumb and forefinger of the cursor.
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I could see maybe grinding this game out in order to save up for a complicated, maze-like dungeon where the hero runs around in circles. But I don't see the point. He deals with (or dies trying) everything he runs into. It's not like he might run over the same trap again and again. Ok, so I build frequent intersections, put a trap in the middle, and monsters all around so that the hero is hit from at least 3 sides at once. Is there anything else worth doing in this game? I'm not necessarily being sarcastic. I could be missing something. How about a system of triggers where you can build creative, integrated traps from smaller parts? Oh, and I don't know why you're so worried about being sued. You can't copyright general game formulas. Otherwise, there would only be one RTS, one RPG, etc. Just don't call it Flash Dungeon Keeper, don't use the same units, buildings or storyline.
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i think it is stpid how a lvl 8 thief will come when all i placed was 1gold..... but beyond that great game, but needs updates 4/5
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Traps should not break randomly and instead of placing monsters use habitats that spawn a monster for the next round. The bigger the habitat(1,2x2,3x3) the stronger the monster. Those endless fights with weak mob vs strong mob times 100 are boring and the fact that your dungeon gets trashed randomly makes any progression null and void. Also the game currently does not support a clever dungeon layout or any beauty to construction like dungeon keeper and other games like this have.
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Leveling my dungeon is slow going. I'm dropping 200gp baits but still only have access to first tier traps and monsters. Oh, and a level 3 wizard just froze my maze :(
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lol.. now I just dug some of the cave in hopes that the hero would move around to avoid whatever glitch it is, but then part of the ceiling collapsed and it costed 228 gold??? What the hell is that? Anyway, then... a monster hit him and the game froze.
Awesome concept, would-be awesome game, but the bugs DEFINITELY need fixed. There are soooo many bugs...