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I'm not a fan of the carnival music the game used during the levels nor was the "rhythm" aspect even noticeable. The music that played at the main menu would have been better than that sound travesty that should be left at the carnival instead of being used as the level music. The effect the time slow had on the music made it even worse like playing carnival music on a record player at half speed.
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So the game loaded in half a second. Typically, you play a side game if you have to wait for the game to load, not the tutorial. I'm sure there will be plenty of people wanting to vote this down, but it's less confusing to have the tutorial "in" the game instead of a side attraction.
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Too many lasers that CONSTANTLY push you towards the edge of the screen. Keyboard-only controls and tight maneuvers do NOT go well together. The "lives" system is poorly thought out - in later levels, I'm pretty much stuck with a single life. About the only thing this game has going for it is the music, which can't save it from the flaws.
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I like the fresh idea, but difficult rates are really inaccurate. And it would be really, REALLY nice to be able to play with the mouse.
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WOW excellent game,new uniqe gameplay of shooter space,need more animation from our ship,boss, and the bullet too. 5/5
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It's already bad enough that I have to graze to earn energy for slow and bullets, why would you make the grazing field a blinking one instead of a constant field?
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Vela 5 rated 1.5 stars??? Try more like fighting Dracula in I Wanna Be The Guy! How is anyone supposed to even remotely dodge the bullets when they form a solid line across the entire screen???
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Please, please add some option to stop the entire screen from flashing bright colours. It might just be me, but it kind of hurts to stare at something that is flashing.
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Whenever you are like "Why is the difficulty spike sooooooooo huge" then you realize you are playing the level 3 levels ahead of the chronological level and you wont quit because you are mad by then.
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Nice game, but here's a bit of an advice from me : in a good bullet hell game, there shouldn't be ANYTHING that fires STRAIGHT on you. Got it?
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ive found this game damm near inpossible but i might just be a nub and hey i sicerly congratulate you if you manage to comepleat this
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Many people complained about the difficulty of the laser levels. Honestly, I always felt relieved whenever I saw them, thinking of them as the easier levels. What are you all doing on the laser levels? Do you see a laser under you, and you think, "Egads! Lazorzz!", and start flying all over the screen, only to bump into other lasers?
Since they generally spawn immediately under you, all what it takes is a gentle side-step with one or two taps, and they won't hit you. And if you need to pass through one, then it is as simple as those platformers which require you to wait for a repeating trap to disarm itself, then pass through.
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Anyway, I thoroughly enjoyed this game! I love bullet hell games, and I love rhythm games. This was a wonderful execution of both.
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Music. Is. Tight! All of the bosses were awesome and unique. Number 16 was a real pain, probably couldn't have done it without the jukebox and even then it took me a couple different songs.
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Cellar Door, you make great games, but come on. I can't beat level 5. LEVEL FIVE. I want to enjoy this like Rogue Legacy (I have it open right now) but this difficulty curve is killing me. I don't mean any offense, however, as it's still a well made game.
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It's a sweet sweet moment when you learn that a perfect run is awarded for not being hit at all, but for not losing any ships.
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Thirty minutes in, I'm still getting ruined on stage five; Whelp. I can offically call this quits. Great game though, Fantastic synergy of musical beats vs reaction timing vs movement efficiency. A regular and perfect bullet hell game if ever there was one. 5/5 for me.
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tip for 12: there are certain safe spots that the small bullets do not hit. use X to find them and stay around the general area for the period of time :3 just dodge the big ones
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I LOVE THISSSS! Touhou plus techno music awesome woohoo! Plus it's easier than Touhou. Touhou's level of skill is sooooo high D: Atleast in this I can get the satisfaction of beating the level! :P
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A tip for the hard badge: Level 19 is largely luck based. Don't get discouraged if you get many difficult bosses the first time. Also, stay away from the top of the screen, especially when the music begins to fade out.
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I love the first four levels... But for some odd reason I find myself unable to allow myself to play a level after getting hit once. The first four I all passed on my first try then all of a sudden 5 came and it took nine. Then after that I couldn't get the next two (with lasers it was because the 'laser's were to difficult to tell apart form the inactive and growing lasers; I even almost got it once just to get hit on the very last push halfway through a full burst that would have ended the level.) (And the other 'side to side' I always did alright but at at least one point in the some odd hundred times you have to go up and down I would hit a lag spike and either go to far or not far enough... I know it's not how the game was meant to be played in both a glitch and design way but I'm disappointed non the less.