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I. HATE. THOSE. LASERS. OMG. one of the best games i have played on here. JUST. CANT. DEAL. WITH. THOSE. EFFING. LASERS.
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Great music, great game. Overall difficulty times and times lower then almost every other bullet hell game, which is actually good thing in this case, we want to relax, listen a good music and get some action instead of raging about bullet patterns, learn them and cry in comments about insane difficulty and unreachable badges. It have some minor problems, like no way to change volume of the game, also I had few input lags, and one small visual bug on a map, yet I rated it as 5. Simple, short and enjoyable. Excellent done.
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Wow! One hell of a game here. The music, the gameplay and all the graphics. It is a game to be proud of! Not too hard, but still difficult enough to keep playing without reaching the end in one go. Also good job with the "perfect" win system. When I first saw the crux of matter badge, I thought it would be impossible to achieve. But now it is challenging without getting frustrated every time you lose. Keep it going, dev! I would really like to see another game just like this one.
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Most of my issue with this game is that the hitbox and the actual ship you're flying are both bright colors, making the hitbox blend into the rest of the ship. :|
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Yeah! :D It was good! I got all the 3 badges and hard wasnt even that hard for bullet hell game players ^^ but a rating of 3.73 :/ could be better :o
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The fact that player two needs to be unlocked feels kinda awkward, if wanting to play with a friend, having to progress into the game with only a single player for a while before being allowed to do so would leave the other player feeling left out until then.
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Something that I'm still not quite sure about that I really think could've been explained in-game; does getting a 'perfect' mean not losing a ship, or not getting hit once?
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Oh hey just noticed the last boss is cancer.... Huh
Anyways pretty awesome bullet hell, even if I somehow end up backtracking a bunch of times to previous levels that were difficult, and the lasers....Oh god the lasers XD
5/5
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The final boss changes randomly and you need to know their species boss in any level. Including the most hardest level is in Corvus 18 because it's a dangerous level with more small enemy bullets. So, use slow-time when in-game at level 19. It is useful to slow-time from hitted any sizes of bullets. I hope this help. :)
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The only disappointment was the boss, feeling like another reiteration through the levels I've already completed 3 times for perfect. Other than that, the game was OSOM, having an extremely useful slow-time (unlike other similar games), the idea of "collecting" bullets to fuel your own ship and the music which was synchronized with the enemy bullets' fire rate, all these were outstanding.
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This game was really nice to keep playing and listen, as many other players, i've had difficulties in stage 5, but in my entire life, this was the first time i've ever managed to watch the entire credits. Btw, the hitpoint of your ship is the very center (the dot in the middle), so don't worry about ramming your ship around the bullets, as long as you don't ram the white dot. But otherwise, i enjoyed playing this game a lot. A small tip as well: grind in the first 4 levels for a while, then face lvl 5, use the slow down time to cross and always stays above the boss, since it doesn't hurt you by any means, so use that to your advantage.
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Apologies for the second post, but I also just really like the difficulty of this game as well. It's difficult enough to be a challenge but not so difficult it's painful or frustrating. Even when you screw up, it never feels too hard to get up and try again, and I never felt like I couldn't defeat a level if I practised enough and tried hard enough. Even the most punishing bosses were still thoroughly enjoyable.