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btw, everyone should look up another game called Rouge Legacy. Its another game by these people that I would highly recommend. Note: it costs about $15.
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Morningstar:"ummm ... anybody else missing the additional summon from the circus upgrade? "
Let's explain this. Small words.
Buy circus, get increase in radius of auras.
Bigger radius, more friends *inside* radius.
Range of aura now covers one more summon in distance.
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but he just wana monies rite ???? so y he dont just go to bank and ask ppl for monies ????? i see in movi tat it work and tey wear like funy ting on hed like clown and ten evrywan wana gif monies so tats what he gota do
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Goblin Goblin Golem Healer Goblin Goblin Goblin Goblin Golem Healer Goblin Gobling. That combo will let you get gold on every level w/ max upgrades. If there's a bog tower zap it for the round. If there are holy towers use quake while the leader passes. Atomic towers can be mostly ignored except in very high wave numbers, in which case just catch them in quake. Generally arrow towers are the most dangerous since they continually pick off leaders. AOE is laughable since healers pretty much negate it. I can usually nearly double the wave number required for gold on higher levels, and 4x or even 5x on earlier levels.
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For me, a lot of people underestimate the power of Goblin Raider. It's the only goal of each level. If you just add some 'few usefull' character, the end game will just be harder.
My final composition was Golem, 2xRaider, Priest, 4xRaider, Priest, 3xRaider. You just keep your golem alive with your healing, and he remove 30% of his damage. No need to add an useless tank when they already have 600+800+400*~7=~4200hp.
At early game (without any upgrades), I really liked Turtle, 2xRaider, Priest, Raider, Priest, 3xRaider.
I change two Raider by two Warlock on level 9&12, but even at level 12, it's not mandatory. In all others level you can stun the turret most of the time.
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I have a challenge for you : start a new game and you must get one medal each time you start a level, else you lose. Two exceptions : first level of tutorial since you are forced to lose, and when you get two medals at your first try (you can do the level a second time on this situation). Really hard challenge, but totally possible.
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so these guys made rogue legacy too? I used to play this game wayback and when rogue legacy came out I played that too! great games, both of them!
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This game is so good
I remember when I was a child and played this 2 times
Wathever, it wasn't in Kongregate, so I need to play again here to earn all the badges ):
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Its funny because the villagers a man in a cave saying he will become a very powerful villain.After a while the castle builds up like crazy in less than a hour
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Dude, i bet if you make Villainousness or Villainous 2 then release it on steam for 5$ i bet you can make a lot of money
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Going back to tutorial level in order to get the standing torches as last achievement(with a couple spell timing errors) will nab you 102 raids, a little over 5,000 gold and waste twenty extra minutes on a game you're already done with.
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i started a new save just to get the "standing torches" achievement without getting the foundation one. the visuals do not break, so good on you developers. no clue about the throne, now.
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Here was the army I got a gold medal on level 20 with: 2 elementals in front, then 1 golem and 1 healer, then 4 goblins, 1 more healer, and 3 more goblins. Stun the bog tower and the arrow tower on the right every round, use quake twice a round (I would use quake in a way that prevented the first two rocket towers from being able to damage my elementals, and I would just leave the third rocket tower alone. Make sure to get as many other towers as you can in the quake area of effect). Use heal when necessary.
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THis game has a memory leak or very poor optimization. Both should not happen when at least one decent programmer works on a game! Also this won't ever get fixed (it's there over 5 years now).