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I really enjoyed this. different from most td games not all some let you attack but the upgrade system that builds a castle is really what set it apart very nice man
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Good game. Some of the features seemed odd at the beginning but they make a lot more sense later. The towers getting stronger each wave and the spells getting more expensive with each use seemed like a tricky twist in the first few levels. Then, you upgrade enough that you can get through the first wave without taking damage and the increases become a necessity to keep the game challenging. The spells also looked like a cute gimmick until the levels where the proper spell strategy can be the difference between winning or losing. It gets a bit too easy late in the game when you have most of the upgrades... then I look at the set up in the last level.
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I like playing the villain. Growing the castle and acquiring items for your throne room is a good way of giving the player something to aim for but the game play itself bores me.
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Sorry, didn't work for me. I'm not the kind of gamer who goes gaga and gives glowing praise every time I see a somewhat unusual concept (and let's be honest, SOMEONE was eventually going to think up "reverse TD"). In fact, I can point to the exact same problems with Cursed Treasure: Way too many things to keep track off, progress is far too slow, way too easy to get smashed with a less-than-perfect setup, and later levels are just plain aggravating. Also, DO NOT like the enemies constantly getting stronger. 2/5
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Well, last week i just played it for the badge of the day for the kongpanion. But I had so much fun gaining that badge! So i'm back for more raiding!
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I knew it had something familiar. Warlocks, turtle tanks, healers with shields, elementals with mana tides and even GOBLINS(!)... Now I just got the confirmation: stage 19 - Azeroth
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In order to obtain gold medals in the last levels, the Elementals are fundamental. As P3DaPro said, the best combination to use is 8-5-9-4 9-7-7-7 4-7-7-7. I found it very difficult to overcome the last levels using only Turtles, Golems and Healers.
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If anyone wants to boost their gold I've found the easiest way is probably the second mission and all you do is disable the middle tower. I'm using the above combo of people. 8-5-9-4 9-7-7-7 4-7-7-7 Thanks P3DaPro.
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Great inversion of a TD game, reminds me of the 'Overlord' series (evil pikmin). Decent music, beautiful and hilarious upgrade system, with even funnier stage names and quotes. Good job.
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how to get a hidden chest buy cleanse HP the it says KONGREGATE click on it its a hidden chest u get 2000 gold or whatever u get the loot pile in the throne room + to keep alive for other players!!!!!
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I really can't stand TD games, which is why I enjoyed this so much. Good work, fellas. Good luck on any future projects. 4/5
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For those of you not quite sure how to beat those tricky later levels, the best unit combinations seem to be either 86547776547 (If you're dealing with multiple bog/holy towers) or 854777775477 (If you're dealing with only one, in which case you want to stun the offending tower at the beginning of every wave). Numbers correspond to your units' hotkeys, so 7=goblin, 4=healer, etc.
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ahhhh good music, the one thing that can save any game. I appreciate the reversal and actually like and/or approve of most of the game mechanics, it's just hard to enjoy any TD after playing so many truly disgustingly bad actively made-against-the-player TD games...knowing of a prejudice doesn't always help negate it. Great game all around, I wish I could enjoy it more.
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....Kingdom of Mordor?
THAT DOES NOT LOOK LIKE MORDOR
ONE DOES NOT SIMPLY CREATE A MAP THAT DOES NOT ACTUALLY LOOK LIKE MORDOR