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Comments for Tomb Labyrinth

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abyssoft

Nov. 20, 2010

Under rating threshold (show) mummy is too hard to see I keep getting hit by it couldn't even get past level 1. Make it higher contrast. 2/5

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97forever

Nov. 19, 2010

Under rating threshold (show) I like this concept, so I rated 4/5. but keep pressing space is just nonsense. It should be hold/dropped by one pressing.

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RetroRex

Nov. 19, 2010

Under rating threshold (show) you mean the timer after you get the key? I know.. puts pressure to the player... which force them to find the exit first... and go thru the same path again towards exit.

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Wildtim

Nov. 19, 2010

Under rating threshold (show) Get rid of the timer and it might be worth playing, but probably not.

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RetroRex

Nov. 19, 2010

Under rating threshold (show) it seemed that when you pressed continue the game jumped straight to the finale.... just fixed that... sometimes Scenes in flash act really weird.. if there is any flash people here with the same problem before? Even symbols... the only way to fix it is delete it and make the same thing again and it works... oh well.

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nshelekhov

Nov. 19, 2010

Under rating threshold (show) Nice graphics but not so good gameplay. Thank you, at least you have good taste

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RetroRex

Nov. 19, 2010

Under rating threshold (show) hmm let me correct that and clarify, there is a challenge in this game. It is a maze game, in a maze game you find the exit, here you find the exit, but its locked, you need a key, and you need to find it or vice versa you find the key and then the exit. But the thing is if you get the key you have limited time to get out. Now, you have limited visibility (like bieng actually locked down in a maze with only a torch) but you can increase the visibility by collecting treasures. To help ponpoint your way in the dark you use the flare to drop it in different areas. Besides that, if you are a highscore seeker, the treasure of course gives you points and the faster you complete the level you get more points. Each level maze design gets more complicated and in further levels there is hidden passage ways. Graphics here were kept simple just was more about running thru the mazes and also considering the game was designed and programmed in 2 days 2 years ago. Anyways thanks for playing! :)

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evgo7311

Nov. 19, 2010

Under rating threshold (show) What to say...? Graphics: none. Challenge: worthless. Entertainment value: 0/10. Disliked it completely, even though I'm a huge fan of retro-styled games. This was just too much sub-par.

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master_pak

Nov. 19, 2010

Under rating threshold (show) agh not so bad..... 3/10

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