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wow i doubled my score on level 10, if you can't beat it, the circles increase the power of you shots, the beams that come out do damage and shoot out to the same direction as the original shot
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Ok, that was different. But in a good way!!! A non-clicking game...... my friend, that's extremely unique and awesome at the same time! Keep it up good sir!
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i know most skills r self explanatory ... but it would help immensely if the f**cking developer explains what each skill does. For example Im stuck at level 62 because I don't know what on earth that weird black symbol token does ... how to activate it or what I'm meant to do with it. (If anyone knows what it is please pm me or post in these comments pls)
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I love this game for its music and brilliant presentation, but it's really far too luck-based. Didn't guess the direction of the first circle? Dead. Didn't get a good powerup in the first three circles? Dead. Playing a shotgun level? Dead.
Alright, maybe the last one's my fault.
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playing this game makes me want to hurt myself. level 72 sems to have completely random power ups. so this time it's not only hope for the early power up but also hope for an early *good* power up AND good power ups after that AND after AND after. you basicaly need to be lucky the entire time. the only skill this level needs is the skill to collect those power ups before they get covered by areas.
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i love the game, so simple and fun, and the music makes it better! Music is so dreamy, adding this music to this game is perfect! And the creepyness of the music is cool too. Where to download music???
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I have fallen in love with this, and I don't know why. The music is wonderful, and the game play is confusing in a fun way ^_^
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I think this game would be quite a bit better with autofire, or click to fire. The clickless play is a gimmick I would prefer to go without, personally, as sometimes it does get in the way of gameplay.
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Awesome, areas can sometimes seem useless, for example, there is one that eats your pellets to reduce the size of every white area to a certain limit, its useless on the lower levels because balls grow slowly and there are few, but on the later levels you can win just shooting at that (though you get fewer points and you die if it runs out ...), the bugs are something that took me about 20 levels to find out what they did: They make white areas grow faster and when they die they have a chance of dropping an "Item". I thought level 67 was very freaky (the one where they introduce tentacles), though it was awesome (and too easy ...). Great game, it could have a great coop-multiplayer. o:
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Nice idea, but far too often I find myself replaying a level until I get the right power-ups, or don't get an unlucky combination of circles that you can't beat with the weapons you have. Plus the area where you're neither moving nor shooting is simply annoying. "Everything should be made as simple as possible, but no simpler"; and this is a step too far for me.
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Really interesting to see how simple graphics can generate a so addictive game... and the music too is part of all these details that make this game one of my favorites ^^... I've never found any game with such a good music ! just... great !
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As the white expands and forces you to the edge of the screen, that must be how it looks to an ant as you sit on him... ;) 5/5 Totally awesome.
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The radar circle, while not *extremely* useful, is one of the most interesting things I have every seen :3 Espceially when there are loads of them :D
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I love levels where I spend the first 5 seconds looking for enemies, then when I find them they're already too big/numerous for me to take out any of them and I spend another 20 seconds slowly being crushed to death because I couldn't get any power-ups.
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for those of you that like the music...it's called "opera of the frogs"...you can find it on youtube ;)
awesome game, super addicting, i just wish it were easier to beat the later levels...