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I really wish there was a time-stop option. Obsessive-compulsive idiots like myself need time to decide what powerful and original title our cheap racing game will have.
Also, I am in full support of a sequel, and these are some designs I would love to see implemented: MMOs that give you a steady monthly profit; advertising; and the ability to choose what platform your game will play on--flash, PC, console, handheld, etc.
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My game bugged out and now all my developers do is come in on a morning and go strait to the fridge and eat chips all day. Is this a bug or are you just trying to add some realism?
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Every single F*cking month i can't even start training a worker in a LVL 1 skill because i always have -15,000 + in budget!!!!!!!!
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My workers are really great except for getting up from a ten person meeting one at a time to get snacks. It takes six months to finish a meeting.
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i just got a game with 554 stars and more than 150 came from one guy just because i trained him and it was a small game not micro but small
OMG! YAY
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There is a bug; When you try to create a "Large" Project, you select 20 people, but only 10 table slots are used. It costs the same as a large, and creates the same quality output, but not everyone is selected. I have 2 table groups, 1 for medium, and 1 for large. (10 tables for large). Why dont they use that one?
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Great game and the only problem i had was when i switched the graphics to medium after a day it would be back to high
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i haven't had any problems with money , you might just be trying to go on to fast you might want to try to train them all the way
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please click on the button on the main menu that asks for you to help this guy with his new game, he just wants you to go to steam and vote to get it on there, also only real problem I found with this is that the skip button for the awards is still very slow goings....5/5
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man making bigger games is like immpossible, i try to get some money by making micro games but they cant compete with the salaries. Its like a slowhorrible process of losing money. game creation shouldnt take so much money likei have to make a medium game for the next "mission" and it cost 960,000 i can barely keep 100000 to make small games beforethey disapear and make nomore money.
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great game game but just a few problems. one of them is that we should be able to fire workers if we want because i find myself not needed some of them anymore. another issue is that workers seem to walk to slow on normal speed and they always stop and get food or drinks. we should also be allowed to see who is training or working on another project because i always choose people working or training so i have to wait for them. oh and just one more thing i think it would be cool to be able to set the price our games go for because my high rated games sell for the same price as low or average rated games.
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Hey inside the second game and or if your making one, and inside this. How come the Computer can pop two games outta his asshole without a sweat?...Like it takes me atleast two days, but he does it in one? Mind fixing that?
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Wait a second....I am working my men for a MONTH? Without going back home? And they still take forever...I hope they make a second game of this. Its so baws.
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cool game but gets laggy and 1 of my workers got stuck outside so the project is stuck to in pre production... now 10 of my employes are useless cant fire them or cancel project or move the guy kinda fuked up
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Idk why anyone is having trouble after they hire new inexperienced employees, just have them work on small project till they are good, then lot them in with your older workers, it doesn't make sense to have them working on a bunch of small projects that are going to do horrible, when you can have a bunch of micro projects that do great, and some that do Okay.
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I find it funny that an hour on the clock is acctualy one day and it takes them a day to move half way cross the store...
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Maybe it's just me but whenever I get above 20 workers the game really slows down. Doesn't seem to happen with other games I play.
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Something's wrong with calculating the average qual of the other companies. Their best game is lower than 4000 but the average is over 9000 o.O
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i have a $400,000 game that is not being made. i moved the stuff around, bought more water and fridges but no one is moving. im pissed
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Now I am having an issue, where 80% of my workers are trapped somewhere, and never get to job. I can't see them on screen or anything. I also was gonna sell my plant, but it did not get destroyed. It also gives me money evrytime i click it, since it does not dissapear. And it does not show on ordinary screen, only on build mode as a red tile.
Despite all the problems i love the game :D. Hope you soon fix theese problems!
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I liked this game, but I gave it 1 star because it's incredibly lazy to put "follow the tutorial" in the directions box. How sadly pathetic.
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Pathfinding is bugged due to it being based on Watercoolers and Refrigerators. Most of my people are stuck at one or the other and won't do their jobs (just like in real life).
If you want to test it, get rid of all your "Needs" items after they all leave, none show up the next day.
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So as a test I published a 759 star game with 0 advertising budget. It received 0/5 stars from all the "Reviewers". Anyone else not surprised that the game mimics real life and reviews are paid for?
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rowkilla i don't think you should lower salaries. i have never seen a business game in my life that requires any form of skill.
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When I created a large game, I deleted a table which they were working on and the production of that game stopped. I also can't do anything about it because I can't cancel the game's development.
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There needs to be a way to cancel a project if the entire team just goes to their desks every day and sleeps instead of going to the tables to do pre-production. Not a game killer, just a bug that I found tonight.