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We need to be able to do stuff with the extra exp. Over all good game. although ur hero should be able to retreat instantly cause he dies from the attack animation. later on hes too easy to kill and larger unites need better upgrades. Golem's upgrade is +50 hp... usless
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Oh hey! Viegraf, I remember you! Weren't you the one who used to flaunt your sword around needlessly? Although he got over that bad habit, I hate that now your hero doesn't respawn, you simply lose if he dies. All the units were more interesting and looked cooler in 4. Sorry to say this.
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Queen Etheria's secret skill: with her standard attack, make the trolls and bad bulls scoot pass her lol while she tries to go right
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The point of a sequel, or a game series is to make the game better, to make it more enjoyable. There were many things that could have been changed from EW5. Not only did you get rid of the good parts from EW4, but you made the change from them even worse. Having to click each unit just to cast an ability is horrible. Epic wars had a simple base. Don't let your castle die; kill their castle. This isn't even Epic War anymore.. Could have done way better.
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I liked it better when there was a fortress to protect in the previous games. Now I die if the hero dies and he is also to weak to use in a fight so I just have to keep him in the back. Witch is kind off a waste. Would be better to have a fortress and have a useful hero.
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I agree that the units max out to quickly and the xp is useless after there maxxed out.
I have only played as the skull Knight and at the start he is good but when you get to the high levels if he fights he is defeated in a mater of moments.
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One thing I miss from the previous Epic Wars : The max # of goblins you can have in EW5 is only 16. Before it was in the 30s in EW 3 and 4. I miss watching those guys get gibbed. :(
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WHOA!!!!! Normal levels, too easy. Extras: Freakin' Awesome!!! Trial levels: HOLY CRAP HOW DO YOU BEAT THESE GUYS!?!?!??!? Lol... Did this happen to any of you?
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I like 4 better then 5 because of there is no upgrde cirlcle and you have to protect your hero and not let him die. rate + if you agree
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When I played the first Epic War, I fell in love. When Epic War 2 came out, I was even more excited by the various races and their units and the rather interesting and well written storyline and improved graphics. Then came Epic War 3. They removed the tower and changed the gameplay. I thought to myself, well, this must have just been a one time mistake, so I was not discouraged. Then you brought out Epic War 4 and I was stunned that such a thing could happen and that by Epic War 5. Then this. Epic War 1 and 2 were excellent games, with 2 being almost perfect, and these last three games, I have had to ask myself, ARE YOU INSANE?!? You ruined a great game. Please, for the love of whatever deities you hold dear, bring back the style and excellence of the first two games and please don't give us another one of those games which do not deserve the name Epic War.
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it's easy to kill the inferno because it constantly moves forward use first aid spell of your hero and take him to the end as a result the inferno follows the hero and is again at the starting
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This game need to be fixed.When we say fall back we mean immediately ,not after 5 attacks.We also need hero more upgrade 5x times more as hero is more or less dead weight.Heroes should need more scaling as it's too risky to make them fight . And there should be upgrade for every unit and titan as we finishextra stage ad trial.
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monotony: (MENU -> SPEED: x3) wait for all units to auto produce -> press X -> mark hero & put him to the left (leaving him behind) | WAIT; all the same.
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@devilsright
To beat the colossus, have the magic casters and the hobbit and imps with flaming chariots so the colossus will have to keep stopping, while getting whaled on by the casters, which the colossus has a weakness to. The other slot can be whatever you want, but I wouldn't make it an epic unit since the colossus will most likely 1-2 shot it.
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Great game, but my hero keeps disobeying me. I keep telling him to retreat, but whenever the boss of the level starts to attack, even though my hero is at the far left, he goes to fight it. Caused me to fail many times. The game also has a way to easy beginning and middle, along with an incredibly hard end.
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Well, I won, but though it wounds me deeply to say this, this release does leave me with a happy feeling. A "extremely" low difficulty curve removes the need for strategy: one can win every map by simply by sending all their units forward and keeping their hero swaddled in baby clothing far away. The writing for the plot was, well, There didn't seem to be much of a plot. The hero is so weak that it simply cannot prudently take part in any battles outside of the first three, which made me sad: one cannot send them into boss fights because you'll lose if they die. I can't be too hard on the Dev. the more successful a series becomes, the more the best parts are removed and replaced with flashy new things that don't quite work. nuke-proof refrigerators, alien skulls, and Jar Jar Binks are examples of this. this is still a very good game, but it has such great potential that has been phased out in this release, and is scarcely a fraction of what it could be.
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why can't we sell objects?
there should be a store fore objects and so we don't get like a 1000 copper swords or something.
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So... i've unlocked the 'major' creatures, thw white tiger, the dragon, the golem and so on... the power goblins killed me when i tried to re do them... wtf's the poitn in them?!
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How come If I defeat The Iron fortress(Extremely Hard) Using one method that medthod doesn't work on The Colossus(Hard)?
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Excellent game, but I wish that there could be a little more individuality in the way you upgrade units. Right now, at fully upgraded, everyone gets the same thing. Maybe there could be skill paths for each unit: Health, Population and Damage, and after putting a certain amount of upgrades in each path, you were locked into it? + this comment so that the developers may see it!