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the missions to defeat alot of enemies within a certain amount of time is so dumb... 60 enemies didn't appear within 200 seconds!
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great game its like Kronos(gameplay),Epic War(dismemberment/blood),and Epic Quest(skills/menu)put together but still could use some improvement like more skills and different scenarios 4/5
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great game although it IS repetitive. had me addictred for a couple hours but then realized that this game is actually sorta boring. 3/5
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Lethal Kill... ok.. 'lethal' means deadly and kill ... well... so a deadly kill doesnt really mean much cuz if something is 'lethal' it will kill you. a better name is lethal blow, though that sounds wrong, or lethal strike... something along the lines of that.
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if ur igh enough for surviving just use armorwhich + defend and stay pressng A thats easy AND for phantoms just use down+d+sa lot and when they take aim press defend
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Fun game, not very hard. To bad there's no real ending.. and it would be more fun what and how you can get those achivements. I almost got them all, but those left .. I dunno how to get em. Great game, suckish ending :p 4/5
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You don't even have to pause for phantoms :P Just stand right next to where their hit zone is, and when they take aim in one direction, run to the other side, and nothing will hurt you :P
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i found an easy glitch to kill phantoms. Just stand right next to them and hit them, when they raise their arms to smash you, just pause the game. The smash will be negated and you take no damage. Just keep pummeling them
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GAMER TIP: If u stand under the phantoms they have a blind spot. From here you can kill the enemies and still hit him with the right move.
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i think the trick to to the timed levels is to turn around after you kill a pack of them, rather than walking all the way from one side to the other. they seem to prefer to spawn behind you so you will hopefully bump into another group, and repeat.
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Okay, now that I'm over the rage... I managed to get past the annoying part, I guess I figured out the trick... I think... and so I suppose I really have to say this is quite a fairly good fighting game. The only thing is that it doesn't make much sense that the close range attack is so much weaker than the long range.
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>.< Timed required kill is REALLY annoying. It's all about getting lucky and having the mobs spawn where you're walking rather than behind it, and it's insanely annoying when you don't get annoying, and with four seconds left you mash D down when you /finally/ see the last enemy you need and NOTHING HAPPENS... >.< I've gotta give it a 3/5, I can't see myself giving any higher than that.
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Nice art, the overall quality of the game is good. But the gameplay itself is where it fails. It needs a storyline and to not be ultra repetitive.