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For all those who want a sequel: this is merely (however GREAT) copy of a game called Incubation: Time Is Running Out (also known as Incubation: Battle Isle Phase Four). The original contained a lot more levels.
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I remember I played this game 15 years ago (I am SO old???) :) I liked it then, and I like it now. I am glad someone made a remake of that old game. Thank you.
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I guess I'd want to pay some to see a sequel for this, with more story. It's years since I played it, but I remember the awesome feeling. The upgrades make it so fun, instead of starting out as "have-it-all".
Anyone loving this should take a look at Dead State, a zombie strategy rpg. Free demo at Steam, worth it, but don't go too far into the story if you want it. Bugs in the demo get constantly updated in the real deal.
Make more awesome, receive love :[]
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Actually a very good Incubation clone, much nostalgia, thank you very much. Would love a sequel with more weapons/classes and levels.
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Great game, I am impressed.
Some ideas for the sequel
* More visual difference between ammo and credits boxes.
* Story
* Set it on a space ship instead of some weird green lake room???
* Secondary objectives on missions, which will give you bonus
* I want to see the ammo in the unit statues in the top corner
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Let's be honest; this game is well-developed, but a bit too easy, so here are a couple challenges I've proposed:
Handgun Challenge: Complete the game using only the handgun as a weapon. No exceptions (shooting barrels with a handgun is okay).
Class Challenge: Assign each squadmate a specific loadout to resemble a unique class.
- Alpius "The Medic"
Handgun
3 AP
1 Stimpack
3 Ammo
1 Medkit
- Belinius "The Rifleman"
Standard Rifle
3 AP
1 Stimpack
2 Heat Max
2 Heat Dec
- Celsius "The Blitzer"
Assault Rifle
3 AP
1 Stimpack
(lack of outstanding skills is compensated by the bayonet)
- Daedalus "The Sniper"
Sniper Rifle
3 AP
1 Stimpack
3 Range
3 Accuracy
- Magnus "The Grenadier"
Grenade Launcher
3 AP
1 Stimpack
3 HP
3 Power
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The final level, the survive to round 20, is only difficult if you are pressed for time. The map is so stupidly easy you literally just have to sit in a corner and stab the mobs as they come in.
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at first I had given this a 5, but then I realised my weapons were heating up after 2 shots and enemies could spam shot me all they wanted o_0
This is just a weak version of X-com, and prety lame at it...
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Stimpacks add two to your current AP, e.g. if you are on 2/7 AP, and click stimpack, you will have 4/7 AP. You need at least 1 AP left to be able to select it, and on max AP it is wasted. So, use at least 2 AP and less than all your AP before using stimpack.
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"the enemies in this level are almost unlimited" (all my troops with assault rifles) 25 rounds later: Me: Damt! all the enemies are dead and i have a unit still in level 7!!
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So, after running completely out of ammo *twice* in mission 2 (btw, all of my troops were spec'd in ammo, accuracy and power), i'm ready to give this a 1/5 and move on. It's a shame, because the ridiculous accuracy issues aside it's a well-made game.
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REALLY wish i'd had the grenade launcher (as in the money to buy it) in the level right after you get the data for it
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Good idea and graphics, but poorly balanced - very easy. Most battles I didn't take damage, just by being patient and tactical. Any of the monster spawning locations can be completely negated by just leaving a guy there with a bayonet on defensive position, or any number of enemies coming down a narrow corridor. No time pressure. 3/5.
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great tactical shooter with a bit of a role playing component, it's a pitty there aren't many more games like that, and a bit pitty it is over that fast.
Still it could be a bit more difficult: stand next to the holes with bayonet troopers in defence mode shoot anything else at long range and then ... well uve won. i even had to wait 1 or 2 turns in the last level after i had killed all enemies and closed all holes because i had not yet survived 20 turns ...
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This is really outstanding. I especially enjoy the kinks that some of the enemy types, like the stationary artillery bugs, introduce into your planning.
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The assault rifle solves all ammo problems - just park next to a monster spawn hole and bayonet it while on defensive stance
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5/5 graphics are good , and the gameplay is nice, and an interesting story I suggest more levels next time, and add a "skip button" for the enemy turns.