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Over all great game, It needs more!, Also skills would be a GREAT addition so that one unit is set apart from another unit a little more. Simple stuff like removing the heal ability from all units but making it a skill with some range, More weapons with more power that require a skill to use, things of that nature. This feels less like a game and more like a awesome start of a game.
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Maybe while you're making the sequel, find a couple of friends who might be able to help translate it to a few different languages. It's understandable now, but could be better. Just a helpful suggestion.
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Skip Enemy Moves would be amazing. Other than that maybe a way to replay previous levels? I'm stuck trying to kite around the big 3 guys because I was 50g short for the Rocket Launcher.
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Needs mouse-over info boxes. Why does one of my guys have a gear on his back? What does this button with the three guys on it do? Is this crate a money crate or an ammo crate? Some of the controls weren't explained in the tutorial, and I can't tell if I want to experiment with them or not.
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Easy xp, easy on the ammo, easiest way to deal with spawn points: Give everyone Assault Rifles, and stand on the immediate diagonal to the spawn point, and keep Guard up. Your guy will stab (kill) every enemy as they arrive, and can continue doing that until the enemies either stop spawning, or you can move your Heavy Marine into position. Being on Guard *just* around a corner means you stab melee enemies as they turn the corner, too.
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This is an amazing feat for flash. This is a great game with just the right amount of difficulty. It's a combination of Halo and World of Warcraft. Great concept, cool monsters, epic guns. 5/5 by a long shot.
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its a good game but only thing i hate is that i cant kill those non-moving cannon-like aliens. each time i defend it wont damage them at all....
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Fun to play until the camera glitched up on the third level. Not being able to do anything kind of killed it for me. But fun none the less.
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Requires a competitive multiplayer(human controlled players killing eachother) mode.
Requires a co-operative multiplayer(human controlled players working together to kill NPCs) mode. I'll just let those ideas boil and ferment in your minds...
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i was fighting and i was just about to win but then i ran out of ammo so an idea is that you add melee + if you agree
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a few really good tips:
1. be conservative with your ammo, often times missions have a lack of ammo crates,also pick which men you give ammo crates to carefully, refill the soldiers who are the best in the squad
2. pick weapons wisely, a good choice is the rifle or assualt rifle. preferably a assualt rifle, as they can be used in melee should you run out of ammo.
3. don't use damaged bridges for combat, it's a really bad staging ground to attack as if a melee bug comes on your man is dead....and it really can't be weaponised that well, however you can station men behind the flawed bridge.
like this so it stays...if you like the tips ofcourse.
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Great game, good concept, just so repetitive tho,Go here kill these new things, oh ya, they can shoot really far and must be shot from behing... not too much a fan of imposiable mission type of games.
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This game reminds me so much of X-COM:UFO Defense. All but one of your units die and u end up camping,You run out of ammo,You fail by rushing into the danger blindly,good ol' times. ;)
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@samiforce, the description says it's a remake of the game "incubation", look up incubation, battle isle platinum to be specific.
I'm sure the sequel which will presumably add the remaining missions and weapons from the original game will address all the storyline/class questions.
But hurry up with the sequel already.
PvP, level editor and an option to control the aliens would be awesome too.
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this is jst a freaking fake version of outbreach -.- same boxes, turns ,and aliens,u can hav 3 6 chars and diff color adv :STPO
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This was a lot of fun! Had an awesome Space Hulk feel to it. I would love a sequel (more please!) with a higher difficulty and classes. Job well done!
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I like the mechanics, but I was unable to retain the skills I invested points into. I don't know if this is because I tried to go back to the briefing screen after starting the mission while looking for a level selection option (if so, the behaviour is inconvenient and frustrating).
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good game overall but really has loads of minor faults which all could be avoided. Need tooltips on buttons, tooltips or some kind of info over the enemies, at least general info what kind of attack the have. Need an option to speed up animations of enemy moves. It's not clear why in many cases you or the enemies do 0 damage. The font on the buttons looks bad. This game needs polishing
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I am missing the information about what exactly is "going on", ie calculated. For example the hit probability if I shoot an enemy from where I am currently standing. General figures about enemies... help on GUI buttons when hovering with the mouse... without it, it's just frustrating.