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Absolute amazing game! Loved every second. I have one complaint, and just one only. Forcing people to play the tutorial with no option to skip it. Might A trivial complaint, but it stood out to me. All in all, it's now in my top 10 all time faves. <3 5/5
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great copy of incubation, too bad it's very short and the last level was kinda too easy with the well-known bayonet/defense camping. It's all great, but due to the high copy factor i had to give it 4/5. I really miss incubations energy weapons and all that stuff, gief sequel (there's enough lvls of incubation you can copy for that).
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would be nice if it was more obvious which boxes were credits and which were ammo. Also, overwatch with bayonet is kinda ridiculous, autokills all of the anklebiters...no need to actually close the holes with a heavy :/
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Nice game but it starts with an insane level of difficulty and then becomes easy at the end. there are no repeating missions, no farming for money, and very limited weapons.
It could just be more, more equipment, more choices, more freedom, oh and the ability to carry extra reloads of ammunition. a sniper rifle is nearly useless at the end because its too low in ammunition and is overkill for weak enemies.
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Well.. Insofar it seems the opposing ranged units have unlimited ammo.... Not gonna go any farther on that train of thought...
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For anyone unhappy with how long turns take to process due to movement animation, you can download Cheat Engine and enable speedhack x2 or x5. The only thing affected is turn processing time, so I don't believe it's cheating.
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great :D 5/5 and faved, loved it, as serphentos said, a sequeal would be amaznig, along with a multiplayer editor and a way to play other peoples custom maps, a class system, (although personally i like the way the skills and weapons work right now, i can make a few diffarant "classes" of my own, i have a sniper, 2 Assault rifle soilders, the bomber, and a guy with a pistol who usually i set to defence incase enemys ocme aorund a corner. As for the ideaof moving faster when all enemys are dead/behind doors I think a rush function would be a good idea, so you could set your soilders to gain half their current ap, but they could only use it to run/open doors/interact with things such as buttons and looting things. Personally the only thing other than what other people have mentioned i can think of that would be nice, is multiplayer and co-op, the ability to host your own game on a map, and get to play with other palyers against aliens, and maybe a way to play as the aliens
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Levels increase with experience (no duh), experience increases with damage, damage increases with power. Therefore, you will gain levels faster if you level up your power stat and ditch the beginner guns ASAP.
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Just a heads up in case you didn't know: incubation, the inspiration for this game, is available for purchase on gog.com as part of the battle isle platinum pack. Shamefully, it had undo move AND undo turn.
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The sniper rifle is really manly, but placing troopers with assault rifles next to exit points and watching them rack up levels by stabbing endless waves of chompers is even better.
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can't beat level 3 too many small enemies do a lot of damage, large enemies do no damage, melee damage a lot and they revive themselves at their spots, too overwhelming.
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Assaultrifle is the answer to everything. If you have problems with the spawning monsters, just put a soldier with an assaultrifle in front of it and keep him devensive. Needs no ammunition and kills any little enemy. Then you have all the time you need, to burn the holes with your heavy marine.
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very fun game 5/5, wish there was more, Mission In space: The Lost colony looks a lot like the spiritual sequal to this but the main difference is this game has pretty good, i'd even say Great 3D and artwork that reminds me of Jetforce Gemini.
The story has some grammar issues but I can overlook it ^^ Good work on this, really, hope there's more like this soon <3
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@Shooter1324 The term Stormtrooper refers to soldiers who infiltrate enemy lines with concentrated firepower, and set a foothold for reinforcements. It's a term that started in WWII and has roots far earlier than starwars.
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Needs a way to trade weapons between soldiers. When a trooper gets the assault rifle he should give his standard rifle to his unlucky comrade with the handgun.