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Would it hurt for the difficulty to increase at a slightly slower rate? With slightly different sounds I can see this being a relaxing game with a pleasant challenge.
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Aww... 12 short of 200k. Pretty fun game and one of the easier hard badges to get once you get used to the flow of the game.
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at the beginning i was like "really.... this is easy!"
couple seconds later i was like "Good Lord!"
Tunnel vision for the win!
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I think the controls shouldn't be arrows only. I think controls should be, for example, 3 keys; A, S or D, in which A makes the paddle move instantly to the left, S to the middle and D to the right, allowing players to skip the middle position when changing from side to side, which would also allow more "pels" to fall because controls would be easier.
But it's a very good game, i enjoyed it! 4/5
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Sometimes the post-powerup hang time won't cause all of the pellets to stop, but rather not show a moving animation. I ended getting an immediate game over because of this.
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Getting two auto paddles plus a fixed paddle when I'm getting 1000 points each hit really helped me get the Pelted Badge. Managed 188896 for the run. Nice game.
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One of the most addicting, hard games ive ever played! No matter how many times i lose and start to rage, i always come back for more Great work on this game!
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i just set myself a highscore of 4,334,545. 10 million is perhaps possible if i can do some vibro technique but right now 16k per ball is too fast for me.
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It was good, but I wish there was a faster way to move the paddle. There were times when I couldn't get from one side of the screen to the other fast enough.
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If you were wondering what the original version of this was, I it was Fire (based on assumption) in the Game & Watch games.
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holy DAMN this game is amazing... reminds me not only of game&watch gallery, but also the puppy stages in Earthworm Jim 2. Love it!
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Simple game, entertaining for a short while. Don't you just hate when you get double width or autopilot early on? Double width when i got up to the 1024pt was amazing. Have to agree with everyone about the flashing red paddle
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@freewig, there is a flaw with wrapping the screen, it would make it so easy to just mash one button and have the paddle at any place at any time, therefore ruining the game.
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Another suggestion I came up with:
I don't think starting with 3 lives is enough. It would be if you could count on any sort of consistency in terms of getting more lives steadily as the game went on, but you can't. There's too many variables. One time I got as many as 9 lives by the time I reached the 8,000 level, and other times I have gotten no extra lives by that time. This variation can be frustrating. I suggest starting with 5 lives, and then keep the current life system as it is, except put a maximum of 8 lives. This should be fair for all.
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I really like playing to the point where you zone out but still mash arrow keys, turns out not realizing you're doing something is pretty fun.
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S slow down,
C clear all,
U instant level up,
L extra life,
A auto pilot,
F fixed extra paddle,
D double size,
3 Triple points.