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This reminds me of a game from when monitors were monochromatic where you were a firefighting team bouncing babies falling from a burning building to safety via a trampoline.
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It's a well made game. I love that no unnecessary background music was used, it makes it easier to concentrate on getting the Pels to not fall off. As one of the top comment has stated, you do feel like a machine after a while playing this game. 5/5!
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the hard badge was kind of easy for an hard badge
My only complaint is when you have many balls on screen it's getting confusing because of the ''leftovers'' the balls do
It's remind me of Fire on the Game & Watch,fun and chalenging
5/5
P.S. it's also fun to check the menu playing =3
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2 things:
1) Is it just me, or do you only see 2 or 3 specific powerups each run? Sometimes it's AutoPilot and Clear All. Other times it's Instant Level Up, Extra Life, and Triple Score. Huh.
2) 12th place on up (all-time leaderboard) have impossible scores. I'm pretty sure all scores in Pel must be even, unless it stops having a 2^x progression beyond 2^10 or something.
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Yaaahhh!! This game makes me nervous there is like 6 of those comet-like colored squares and you are trying so hard to control the arrow keys if they fall then game over.
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This is a classic game that you can play over and over. =) 5/5 also, I like how the game freezes for a moment to tell you the power-up has expired. Triple score and extra life really helps to get the hard badge.
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This game is always enjoyable to play, even after earning the badges. There's a something relaxing about getting a lot of Pels at once, with intense focus xD
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Tip: DON'T get frusted triyng to get a upgrade, because lost it will not make you lose a life. Just get a upgrade when you really need it. ... ... ... .. .
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Would it hurt for the difficulty to increase at a slightly slower rate? With slightly different sounds I can see this being a relaxing game with a pleasant challenge.
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Aww... 12 short of 200k. Pretty fun game and one of the easier hard badges to get once you get used to the flow of the game.
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at the beginning i was like "really.... this is easy!"
couple seconds later i was like "Good Lord!"
Tunnel vision for the win!
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I think the controls shouldn't be arrows only. I think controls should be, for example, 3 keys; A, S or D, in which A makes the paddle move instantly to the left, S to the middle and D to the right, allowing players to skip the middle position when changing from side to side, which would also allow more "pels" to fall because controls would be easier.
But it's a very good game, i enjoyed it! 4/5
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Sometimes the post-powerup hang time won't cause all of the pellets to stop, but rather not show a moving animation. I ended getting an immediate game over because of this.
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Getting two auto paddles plus a fixed paddle when I'm getting 1000 points each hit really helped me get the Pelted Badge. Managed 188896 for the run. Nice game.
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One of the most addicting, hard games ive ever played! No matter how many times i lose and start to rage, i always come back for more Great work on this game!
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i just set myself a highscore of 4,334,545. 10 million is perhaps possible if i can do some vibro technique but right now 16k per ball is too fast for me.
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It was good, but I wish there was a faster way to move the paddle. There were times when I couldn't get from one side of the screen to the other fast enough.
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If you were wondering what the original version of this was, I it was Fire (based on assumption) in the Game & Watch games.
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holy DAMN this game is amazing... reminds me not only of game&watch gallery, but also the puppy stages in Earthworm Jim 2. Love it!