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I've been trying this on and off today, I just dont get the circuits in the last few levels. Im on level 13 and I guess I got lucky on the past two levels.
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Level 10 is incredibly frustrating because I can't really plan out the circuit if I'm constantly running from the guy. Plus I'm also having trouble taking the circuits on/off sometimes, even when the square is blinking around it
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It seems like a good idea, but it seems like you just employ trial and error until it works, which isn't much fun. Puzzle games work best when you have a solution click and then you watch everything come together, not just flail wildly until it happens to work. Perhaps eliminating the action parts, or simplifying the puzzles to focus on the action would be a better way to go.
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Level 10 can go to hell. I can't believe the developer would draw away from the main part of the game just to put in some stupid chase scene. On top of that, it's not always easy to place gates, so while you're trying to place a gate the boss is chasing you and kills you. The rest of the game was fun, but level 10 alone makes this game a 2/5.
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very good game with old 2D arcade style of unforgiving player's mistakes. Well, last game with logic gates I played was "Island of Dr. Brain" of 1993! After that, I dealed with gates at schemotechnics lessons in university. 5/5
i draw a map of level to solve it easier.
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Cool concept but it really dies out in later levels. What was a good thinking puzzle game became an annoying platformer in level 8 and once I started having to outrun the enemy, an annoying problem became deadly. I found myself often having to hit "space" multiple times to actually take or place a plug, which is obviously deadly at later levels. That needs to be fixed.
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how to fix any control bugs: say your character starts to go left, and doesn't stop for no reason. press the left key and he should stop. works for most games and has saved me lots of time!
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Froze a few times and had poor grammar on level 9, but otherwise a great game. I loved the concept. I can think of a lot of material for a sequel. More complex gates. Monostables, flip flops, latches, seven segment displays, etc. I would look forward to such a sequel.
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needs badges. id like a badge for beating the game. 5 stars for fun, 3 stars for understandable, 5 stars for unique game play, 5 stars for overall awesomeness
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Great game... but it takes waaay too long to do. Mabey you (Scriptwelder) could make it slightly easyer? Apart from that5/5!
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Waaaay too much reading for generation X, Y or Z. If things are intuitive, let them be so. Otherwise, simple point form tips are best.