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Random Boss Dificultty Spikes + Never Ending Power Boost trolling during boss fight lolz First and Second boss are joke. 3rd boss crits you all f*cking day and i can only imagine what the rest are like.
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lol love the random boss difficulty spikes, 1st was a joke, 2nd took me about 20 tries of getting owned and last fight i casually win since i had a skill that did 300% dmg that critted when I have 300% crit damage...one shotted it, 3rd boss I used food that did +2000 hp due to his insane nonstop critting....never got critted once so it was wasted.
Game is fun so far, but the bosses are MASSIVE FAILS. If a sequel is made, dev needs to seriously consider a new idea on bosses. Preferably make them more consistant(no 1st or 2nd boss being able to pull off 1 shot kills and make people ragequit the game)
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im going to sleep, if the trollface is still alive when i wake up im going to invent the weirdest smiley in existence and comment it here
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Awesome game! But I have a few things that I would like to see besides a sequel ^^
1. power up orbs sometimes overlap and even though I don't see the one behind it, that's the one that picks up and I lose my power up
.
2. A stats system would be nice for more customization and addictiveness (The more customizable it is, the more addictive it is along with replayability!)
3. A random pvp selection system could be based on level very easily!
4. Upgrades for skills that you already have and/or a button to get new skills in training if you don't like the ones you have.
5. Bonuses for achievements are always nice.
6. Maybe equipment? The mutations is a good idea and you're the creator but you could have both :D
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Fundamentally good but there are quite a few problems of varying severity:
The bosses levels don't seem to mean anything.
The game basing enemy levels entirely on your skill level punishes people for playing the way they intuitively expect they should (as few days as possible).
The fact that attack and special are 1-battle buffs means they're much, MUCH less appealing for most battles than healing.
The rates of food appearing could use tweaking.
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This game has a sick sense of humor when it comes to the boost appearing during boss fights. Its just seems like "noooope f*ck you *troll face* moment everytime.
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Love the game overall, but the bosses seem a little, ok ALOT overpowered! I've a level 29/28 and can't get past the level 20 boss?!
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The Dice is Way tooo fast. Even if u get 2 out 3 u have 100% fail. For every right it should be 20% success rate. That is so unforgiving.
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I think you should change the electricity psy moves because it gets very annoying when 1 out of 2 monsters almost one hit kills you because they got a 300% or 600% electric damage , also can you work on some of the bosses for instance the 2nd boss is so frustrating when he can deal over 700 damage in 1 hit and the 8th boss i think is resistant to psy damage by 300% so its nearly impossible to kill it when you've focused on psy attacks.
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Fun game, can't wait for badges! I like the bonus chance that pops up, though I think people who are color blind won't be able to press the right squares for that one bonus (w/ the numbers)...
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needs better pvp system where it matches for your level so you dont have to look in comments for ppl that only post when they get op and high lvl.
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140533x17s15e1E6d23s16F5s3u6235P300C46U20n25m10u10c15u300u175x3r47a45a10agreen beast im not very strong lvl 17 but my skills are good ^^
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Did just notice I missed a bit of the Spectral Psy Beams ability, 15% of remaining health. Course I wish there was a limiter, because why use that ability any time the enemy drops to 25-50% of their health. Wish Spectral had a minimum damage or something, because otherwise the gamble on that skill isn't really worth it.