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@karadan yes, actually it is. If you take a discrete math class you would learn that, it is impossible to begin or end in a cell with an even number of tunnels and fill in all the tunnels on these types of puzzles
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There is so game genre I've ever despised more than the mouse avoider, BUT, this much better. I like the graphics, I like the logic, and I like the innovative achievements system. I could only take so much of it in one sitting, but I'll be back. 4/5. @Linel, quit taking credit for Euler's work, or at least cite it when giving it as advice.
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you can cheat with right clic. you might wana fix that if you ever plan on adding badges. maybe make right clic an instant death
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Okay, here is a tip for all of you who wonder "Where must I start in order to complete the level ?" The answer is simple. Count the number of tunnels leading to one point. You must ALWAYS begin by a cell which leads to an ODD number of cells. If there aren't, you can begin by the prettiest one. Please rate this up so it can help people.
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More emphasis on action/reflex than puzzle, but well made. Bonus points for adding separate mute effects and mute music buttons.
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It's a pretty implementation of an old puzzle that started with pencil and paper. The timed aspect is the only real challenge once you understand the strategy. Any map can be completed by starting at a vertex and avoiding any dead end path after that as you traverse the map. There will always be a way back to the starting point.
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To easily work out where you need to start and finish from, just look at the cells. The cells with an odd number of tunnels connecting to it means you either have to start there or finish there.
+ So everyone can see
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Can't seem to find a way to actually view the flowers without getting one. Posting this so I find a way right after I post this.
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My big complaint here is that too many levels are solved by doing a lap around the outside, then doing a lap around the inside.
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Nice game! One thing, when you get all 60 achievements (flowers), it says 'Challenge Mode Unlocked!'. Doesn't seem like there actually is a challenge mode though :(
Sorry about it! I simply forgot to change text of message. It's fixed now. I had a plan to add "Challenge mode" at beginning of development, but instead of him I add secret levels.
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I'm not cut out for this stuff man. If I was a bee I'd probably have starved to death long ago. Or at least learned how to use a mouse better.
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Another amazing game from an amazing developer!
Cute little game! I love the puzzle aspect, and the achievements give you another incentive to keep playing. 5/5
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This is very, very good, I like the bees! lol This game uses an epic amount of creation, has good music, and good gameplay, I really liked it! 5/5 Keep up the good work!
-Wolfie
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5/5 good but needs upgrade system like more lives faster bee more acc also should be anit bees that are black and white that try to kill you bee but u can kill the to
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Love it so far after just the first two levels :) Definitely a change from a lot of your other games, and a fresh experience like this really helps people know you're an author that's continuously trying to please the fans. Great job! 5/5
Many thanks! We will continue trying to please our fans. It was definitely new game, but we don't forget about old games too. We plan to release two sequels of our old games very soon.
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Good job! Your games always have a very pleasing look and feel about them, and are addictive, with all of the achievements!
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nice game 3/5 could use upgrades such as thicker walls being able to hit the more than once without dieing ext take into consideration