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The timer really should say BONUS instead of "time left". It is actually NOT necessary to complete each level before the timer runs out. Take your time and try to either trap or push bouncers away from the corners. Ended up dying on level 18 due to too many hasty decisions from the "time limit".
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I can see why the dev wants teleport for balls crushed by a randomly lucky filler ball dropping perfectly onto a bouncy that wouldn't be trapped, but I don't think this should apply to balls which are already trapped that then get crushed.
One good strategy is to block of the corner teleports appear in, then crush everything...
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BeowulfPWNS: Well if they teleport it means they're free and if they're free they can damage you and if they would stay in place they can't bother you.
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The one second delay between the time you release the mouse button and the time the ball is formed is maddening. I'd estimate that 3/4 of my lives are lost after I've already released the mouse button to complete the ball.
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Seriously this hard badge feels too hard. It looks like each level nets around 2000 points and at level 15 I was only at 28,519. With the ever increasing difficulty and the not very increase in rewards it seems like level 20 is where you'll get 40k. I just don't have the patience to play this for that many levels. All who read here know that the hard badge is gonna be long and repetitive. Also possibly very boring.
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Are these bouncy balls a little magnetic or something? I just had two of them chasing each other like a puppy chasing its tail.
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Physicists can't analytically solve a problem with more than two (2!!!) bodies. Why should I be able to? In REAL TIME? ^^
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When the balls get crushed they shouldn't reappear they should fuse with the ball that crushed it and never to be seen again.
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Was teleportation and random physics glitches meant to add to the unexpectedness of the game or was this game just poorly made ?
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At least in JezzBall, once you trap a ball, its trapped. "I trapped a ball, yes" next ball, "crap, now its released again"
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*create giant ball* *try to stuck ball into gap*
1. *ball pop to other place*
2. *ball bounce as hard as it can to get out*
3. *ball touches you when you almost release your left click*
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Great game! Wish there was a continue option. @Eridas, regarding your comment about your ball being hurt, even when nothing touches you, it's because you have a set limit of balls you can create on each level.
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Wait for a corner to get clear and make as large a ball as possible, then quickly make more balls behind it (as large as possible). The previous balls will act as a short shield for the new one. Continue this pattern and try to build a ball column up one side of the stage. Balls have a minimum size, so use that to wedge the top ball of the column into the middle and quickly create a new ball to replace it. This pattern will get you to about 55-60%. Fill in a few gaps along the edge by clicking the cursor at the edge and in the middle of the gap, then stick the last few balls in where you can. If you feel your ball pattern has got you stuck at any point, use the minimum-size balls as wedges to get the balls moving to a better pattern. With practice, this will get you the 40k achievement.