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It's more fun when you haven't figured out how to win yet. (Hint: the circles stop expanding when they touch another circle, but not when they touch the outer border---so it pays to stay in the upper corners most of the time. I hope I didn't just spoil the fun.)
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If the developer would change the game so that you restart at the level where you lost, the rating would be much higher.
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I'd say the main reason to make our balls in the corners is because you've got fewer directions to watch for incoming balls. I like how on the higher levels it behaves like statistical mechanics - like a cloud of atoms. The main tactic, it seems to me, is to create balls in the vacuums left by falling balls. You can get quite good runs going that way. I do agree with tavissd1: trapped balls should stay trapped unless the balls move to free them.
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perpetuah in your situation as soon as you get 40,000 you can lose the game on purpose and you will get the badge because that is considered your game ending.
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What... the... two bouncies hitted one each other asnd the started rotating in the same place orbitating one on the other and viceversa
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"New game" should have an "Are you sure?". Accidentally clicked menu, and since the new game is there, I lost all my progress without being reported to kongregate.
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The timer really should say BONUS instead of "time left". It is actually NOT necessary to complete each level before the timer runs out. Take your time and try to either trap or push bouncers away from the corners. Ended up dying on level 18 due to too many hasty decisions from the "time limit".
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I can see why the dev wants teleport for balls crushed by a randomly lucky filler ball dropping perfectly onto a bouncy that wouldn't be trapped, but I don't think this should apply to balls which are already trapped that then get crushed.
One good strategy is to block of the corner teleports appear in, then crush everything...
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BeowulfPWNS: Well if they teleport it means they're free and if they're free they can damage you and if they would stay in place they can't bother you.
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The one second delay between the time you release the mouse button and the time the ball is formed is maddening. I'd estimate that 3/4 of my lives are lost after I've already released the mouse button to complete the ball.
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Seriously this hard badge feels too hard. It looks like each level nets around 2000 points and at level 15 I was only at 28,519. With the ever increasing difficulty and the not very increase in rewards it seems like level 20 is where you'll get 40k. I just don't have the patience to play this for that many levels. All who read here know that the hard badge is gonna be long and repetitive. Also possibly very boring.
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Are these bouncy balls a little magnetic or something? I just had two of them chasing each other like a puppy chasing its tail.
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Physicists can't analytically solve a problem with more than two (2!!!) bodies. Why should I be able to? In REAL TIME? ^^
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When the balls get crushed they shouldn't reappear they should fuse with the ball that crushed it and never to be seen again.
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Was teleportation and random physics glitches meant to add to the unexpectedness of the game or was this game just poorly made ?
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At least in JezzBall, once you trap a ball, its trapped. "I trapped a ball, yes" next ball, "crap, now its released again"
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*create giant ball* *try to stuck ball into gap*
1. *ball pop to other place*
2. *ball bounce as hard as it can to get out*
3. *ball touches you when you almost release your left click*