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Needs more difficulty and when you lose you shouldn't game over. After all, why am I stockpiling millions of credits if I can't repair a bot that cost me all of, oh, 20 million to build in the first place?
Note: I lost on a fight that had I won I'd have finally had over 100,000,000. Enemy bot charged for about 850 damage (of my 1400 hp) and didn't miss on his apparently Brute attacks.
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Meh, it was a good concept and a decent gameplay, but no storyline, no challenge (it is too easy... charge 109% to hit, brute strike, you win, for 10 levels in a row), and little clarity about the upgrades.
2 Stars
Go and play something Talesworth Arena to see how a game like this one should be made.
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easy, i just upgraded agl, got 200 agility, full critical, no one hitted me, full aim, game was like, fight, charge, 4500 critical, victory, its a very easy game, but its very simple 5/5
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good gameplay, but there's no story, no sense of progress, just "welcome", buy stuff, pwn some noob robot with charge
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blegh....got all top armor at lvl 46...:/
needs an energy bar or something so i dont destroy the guy with charge and brute attack
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More variation in enemies, more variation overall e.g. storestuff, attacks (specials), storyline or at least a goal and seeing the enemies attributes would be great for a sequel. Btw ag upgrading all the time means not getting hit starting from lvl 20 or something.
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I think this game is worth checking out, but I don't really feel as though it's really worth playing through because there's nothing to really play to. it just goes on... never really getting any harder... eventually i started getting enemies that would heal all the dmg i've done to them, but they would do so little dmg to me that it would only delay me defeating them a bit. Maybe add an energy bar so I can't just sit there and pound away at my enemy with the brute attack... or something.
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the first levels are fun, but it gets boring quite fast afterwards. also i dont like games that run forever. after lvl 101 i quit (thought maybe 100 would be the end)...
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Pretty fun, but after lvl 25 or something, it gets pretty boring. If it was set out more like Swords and Sandals (with the champions) it would have been a lot better. Needed a definite end really. Reminded me a bit of that old TV program though. Robowars or something. Good times =P 4/5
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in the beginning go defensive (Hover) and at the end just throw a ton of points into perception so you never miss and agility so charges hit really hard and put the best wheel on i hit 2700 and the other guy cant even hit me cause when i charge he cant get close enough from the knock back then i just charge again and dead
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fignewtons i figure that if u add power you get bigger and it possibly lowers your precision welll thats what i think anyways
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"crit chance +239%, chance to hit +293%, chance to be hit - 291%, chance to be crit - 291%" and I'm on lvl 90, does this game ever stop?