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Mission 11 makes no sense... We've been tracking this guy for a while now. We know what he looks like, but put him on a bike and we are COMPLETELY BLIND....
Also, since when does "mission fail" result in you losing money and the target deciding, "I'm gonna go back & forget I was ever being sniped"? About as realistic as Angry birds...
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I guess people that are complaining about the shaking should try to go lie on a building/hill in several hours with a very heavy sniper rifle and then, if you did not shake, come here and complain about it then.
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This series is vile. It spends as little effort as possible crafting realistic humans, but puts a lot of detail into bloodsplatter and gore. Does it think it's good or helpful to view sniping this way? If good, that's sick. If helpful.... I know I'm happier knowing that people are being conditioned to feel successful about the blood cloud released when a human head explodes.
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OMFG the collisions are so SH*T!. HOW IS IT POSSIBLE TO GET 10 HEADSHOTS IN A ROW WHEN YOU HIT THEM IN THE HEAD DEAD CENTRE AND IT CLAMES U DIDNT!.
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@oorenotsoo Silencers only exist in movies. There are things called suppressors in real life, and they only stop the muzzle flash and make it so that the gunfire is harder to pinpoint, but they don't actually silence.
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'Find a way into the building'. Hmm last I checked, your only option in this game is to shoot $hit, not run around like some assh0le. fsckin lame.
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i dont see what was so hard about it 10 out of 11 missions i hit 100% acc. without any pills i hit 1st 4 missions perfect and bought best bolt action with strap and bipod attactments and hit perfect for all except 1 but i was jus messing around in the training thing so my summery report was 53 total shots 38 total hits 72% acc. 11 missions cleared 0 missions failed 100 mission bonus 4050 money remaining hints deduction 0 realism bonus 4x total score 21250
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@hulloyullo Wrong. It is impossible to remove the muzzle flash of a gun. That flash is the explosion of the bullet's propellant, so the only way to eliminate the flash is to not pull the trigger, or else develop a propellant that works at least as well as gunpowder but doesn't explode. And silencers can work quite well, even to the point where working the action is louder than firing (assuming you use subsonic rounds; sonic booms are noisy).
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"Take out the gunner underneath the north building next to the sandbags."
Well why does the rest get alarmed? Apparently, you're supposed to shoot at the guy on the northwest building.
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ummm, i'm mashing the down button, like the instructions said, but he won't eat the dang pill!! .... oh, and 2/5 for not being able to re-play for extra money, and:
shots fired: 5
hits: 2
Accuracy: 100% ??? lol
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The "Realistic" mode is just more annoying, not realistic, and then if you want to play without the twitch, you don't get the money system or half of the guns.