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love the music, love the game, love the story, love the description, and, most of all, love the 'don't play' button. 5/5
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They can walk on walls because the house is made out of magnets and they have invisible metel shoes and super strong legs to jump off the magnets.
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Nice gameplay and nice dialog, though I don't like that the gameplay and the dialog have absolutely nothing to do with each other. I'm solving a murder case... a task with consists entirely of defying gravity and running up the sides of walls? Went with 3/5, because the levels were a bit frustrating and linear, and I had seen the same game mechanic before ( http://www.kongregate.com/games/SophieHoulden/sarahs-run-preview ).
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Maybe it was YOU!! Wait what..? Did i kill him? I have a bloodied knife on my hand so maybe i did? But i dont have hands I am a llama idiot!
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room 17 i couldn't land on the thing where the door was for like 10minutes..eventually it worked so i'm reducing this to 4/5 for the frustration..
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So in the start of the game, if you jump on the guy your either standing on his legs or you have powers to fly!:O also, what if they were shot in the leg?...
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Go to room 4, and hold down the UP and RIGHT arrow keys. It should take only about 30 seconds. You'll know when you get there.
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"i know alister's not telling the truth, it's 1928. there has not been a world war 2 yet." just stick around in the rooms where there talking and you will see them say funny stuff
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Lots of comedy and interesting physics, and a good story. However the physics are screwed up and make no sense, but the comedy makes up for it all. 3 and 1/2 outta 5.