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it wold be cool if you might have let the players chose whare the buildings went and how thay were upgraded (in a sequal perhaps? maby a story mode to pass the time?)
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"do you guys see that!!??" "OMG ITS DIRRRTTTT!!!" "GET IT BEFORE IT GETS AWAY!" *entire city goes after piece of dirt*
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This game would be really good if you could choose what buildings you are building and to have a rough idea of what resources you do have.
Top game even though im still trying to work out what is happening.
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20 people, a piece of dirt appeared. well, the school forgot to tell them only one person can carry dirt at a time :/
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@Jrrev ...It's an IDLE game... It should be slow at the beginning but is should get faster and faster every minute...
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The only problem with the Wizard is by the time you finally get that staff-wielder out there you have no chance of ever spotting it.
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It's so funny to see a massive swarm of people going for one resource, only for a person ahead of them to grab it and them to immediately turn around.
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So, I've been playing for a while now and I've gotten up to a speed stat of 600, life stat of 2400 (meaning they live for an hour), sight stat of 1000, and land stat of 300. I support 585 people at once, and, needless to say, I've unlocked all the achievements. I'm wondering if there's an way to get them up to the life stat of 2,945,376 that GavriloPrincip was talking about. Oh, and my screen's filled with people.
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Amazing game really, one of the best idles i have ever played. I like the stats but i just wish you could see the quantity of the resources types like how much wood or iron it would really help. You should also add the ability to be able to pick the buildings you want to build that you are able to build but still keep some randomization to keep its idle feature. Rate this so others can see.
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There's something strange about watching a huge mob race for a piece of iron or wood, chasing down and grabbing these resources the second they appear. And me staring at them, fully aware of this strange behaviour all the while doing nothing but perpetuate it. Than and imagine they all sound like the seagulls from Finding Nemo as they do their work. Mine! Mine! Mine!
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I would like it if there was a kill all button. So, if you needed to, you could kill all of the mobs and save quickly.
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Now, all it needs is a lot more achievements and buildings =D
It's really fun, and something to when you're bored, BUT, it needs more achievements and buildings. Achievements that are really heard to get.
I find the only good reason to play it after getting all the achievements is to try to get a High Score.
Also, another thing I might add is, I buy land, but yet the workers don't seem to build on it. I'm almost positive it's because they're finishing building the other structures, but why can some not start new buildings as the others work on previous buildings?
I also would like to add that I'm really impressed with the improvements that have been made with this game, and I absolutely love this game Keep it up =D
I look forward to sequels, or additional content for this amazing pixel style game. :)
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When are people going to understand that this is a whatever-bit (I'm terrible with bits) game and GRAPHICS ARE IRRELEVANT.
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My Human are apparently most happy when working tirelessly collecting resources for a malevolent overlord that can chose at any time to feed their souls to the void of Upgrades...
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maybe you should have occasional/rare disasters that could have a affect on an area like meteor might cause the area to have twice the amount of stone but half the lifetime of people who enter the area and for has long has they remain in the area it would be in effect
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If you haven't noticed, this game, was created for a past Game in Ten Days contest, and this month we are celebrating our 50th. Props to Greg for the timing of running this Badge of the Day!
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"Make sure to collect as many resources as you can!" *Sees gold and dirt on the ground* "Well better grab the dirt to build this little patch of water in the ground!"
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To answer everything: Yes, the interface is stretched and ugly, I'll be fixing that once the Game in Ten Days voting is over. I can't touch it for now, and had to upload it as-is. Yes, continuous backbreaking labor for their short 30 second lives and carrying poop around (it's dirt actually) makes them happier, don't question their judgment and get back to making them happy. And there are no saves yet, sorry, that will be implemented as soon as voting is over as well as music (so the mute button has some effect) and pausing. The quality button is the only right-hand button that works for now, though lowering the quality of a pixel game isn't really noticeable.
Thanks for the feedback, everyone! Updates will come as soon as I can actually update it.
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There should be a [Create _ people] button so you don't have to hold down the space bar for 2 minutes to make 500 people at a time. Click the [+] if you agree!
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Siveran has showed some things about the sequel of this game but it was 2 years ago , i wonder if he remembers he made this game for kong
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"I don't even know what I am doing, just seeing people spawning and just collecting resources. I don't even know where the building comes from bu--- Oh wait, my time is up. Bye."
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Well, as someone else said. My people are only building theatres. They have atleast 50 theatres, and they're not even using them.
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For those of you who are wondering, the developer has stated that he is not going to update this game anymore, but he is working on a sequel. He is getting close to completion of it and yes, he is working on it his last update was in February and he has been working on the dungeon aspects, drop-platforms, and other aspects of the game.
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It would be nice to have a selectable building list similar to the class list so you may designate which buildings the people are allowed to build.
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would like a better explanation of how the class system works and if there is a good ratio to blow past the 100 happiness mark