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something that is good to start out with is a big sight stat, this is useful if you have a large plot of land so your people can see a lot farther, also speed is very useful to get more resources faster.
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if you guys didn't know he was developing a 2nd game called "swords of sould" bt the last recent acivity was 3 years ago so idk how its going rn :/
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It would make the game easier if there was a mass soul drop so you could set 10 or all the souls you have at the time down so then you don't have to spend a few minutes later in the game when you have over 30000 souls.
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If my total souls gained it 15626 and I currently have 525 then I've spent MORE than 10,000 on stats
Achievement still hasn't unlocked.
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I was three hours into the game before I even realized there was a class tree. I just had them idling and got most of the achievements, it said I was getting new classes but I figured they were automatically going into the ranks. xD
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This game has so many layers to it. I just realized that each stash tracks its resources separately, so if you buy too much land at once, you'll have weird stretches of low level buildings, since those stashes specifically didn't get enough resources.
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It's a nice simple game, although the beginning was tedious, wasn't aware of what I had to do. Would be nice if there was an introduction or tutorial.
For those who liked the music. http://www.newgrounds.com/audio/listen/311587 is where you can download it. Enjoy the music and have fun playing the game. :)
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I enjoyed this game a lot! It was just short enough to hold my interest throughout the game and the music was cool, good job.