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Comments for Farm of Souls

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Eljot

Jan. 24, 2011

Under rating threshold (show) maybe add a minimap, or a way to scroll faster...

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(3)

kN1ghtofdarkness

Jan. 24, 2011

Under rating threshold (show) in this game the souls are either working hard or hardly working, amiright? but its still a good game

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(3)

ZirIpol

Jan. 24, 2011

Under rating threshold (show) This simulator is really interesting from a cultural ecological stand point.

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(2)

Eljot

Jan. 24, 2011

Under rating threshold (show) Welcome to kogreville, with population of 500 souls, of which 20 have bodies to live in...

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(8)

kN1ghtofdarkness

Jan. 24, 2011

Under rating threshold (show) go wittle peeps go collect that poop (dirt) and gold go go go!

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(-2)

427Rods

Jan. 24, 2011

Under rating threshold (show)

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(-5)

hoikneusen

Jan. 24, 2011

Under rating threshold (show) wow, it takes me 5 minutes to scroll to the other side of the map :+

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(0)

weebl123

Jan. 24, 2011

Under rating threshold (show)

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(-5)

fecc

Jan. 24, 2011

Under rating threshold (show) I think it's quite boring and I still don't know the goal of the game. Can somebody clear this up to me?

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(4)

BananaSamurai

Jan. 24, 2011

Under rating threshold (show) These guys really love their work... just seeing em race to the first pile of shit that piles up so they can collect it makes me tired...

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(4)

dolton36

Jan. 24, 2011

Under rating threshold (show) so additive but needs work and more things to do still good game

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(2)

misanthr0pe

Jan. 24, 2011

Under rating threshold (show) Need a faster way to scroll.

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(5)

synalle

Jan. 24, 2011

Under rating threshold (show) I really like the sandboxiness of this game. It's interesting & kinda unusual - and wow, to have put this together in eight days! I'm pretty impressed. The big hitch for me is the increased distance from the town centre. If they're going to build outward, could they build drop-off points too? Or possibly they could build up instead of building out. There are so many directions you could go with this and I'll definitely be checking back to see what you do :)

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(9)

roma00

Jan. 23, 2011

Under rating threshold (show)

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(-4)

RuneOfPureFailz

Jan. 23, 2011

Under rating threshold (show)

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(-6)

celo747

Jan. 23, 2011

Under rating threshold (show)

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(-6)

StarCorpse

Jan. 23, 2011

Under rating threshold (show) Is it a game?

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(-2)

nmay732

Jan. 23, 2011

Under rating threshold (show) I don't know why this is such an addicting concept but I have over 200 souls and I still want to keep going. I'm excited to see what the updated version has to add!!

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(0)

alfarno

Jan. 23, 2011

Under rating threshold (show) I have achieved a high level of 15

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(0)

Koitenshin

Jan. 23, 2011

Under rating threshold (show) Hopefully we get a hotkey to spawn people where our cursor is. Plunking down 100 people in a row is tiresome on the wrist.

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(3)

alfarno

Jan. 23, 2011

Under rating threshold (show) I wonder if I'm the only person who thinks that The Farm isn't just something annoying but actually the subject of the players planning? Basically if we agree that the goal (for now) is to get the highest "high level" score (which is not a given, but what else *is* there?), then the farm is both your emeny (it takes up land, make the rounds longer) and your friend (spawns more resources), so you should plan how big you want it, and at the smae time plan to have the most souls by then so your "Magnum Citizenus" would achieve the highest level. Which at the moment is 8 (It's kinda low, but I figure it's a good start)

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(3)

LordDragonAtma

Jan. 23, 2011

Under rating threshold (show) Have you thought about making an overhead, two-dimensional version instead of the current sideview, one-dimensional version? Not only is that more realistic, but it'll also greatly cut down the "must travel two hundred feet to reach the closest resource spawning point" problem.

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(2)

TimeBound

Jan. 23, 2011

Under rating threshold (show) Speed: 97, Life: 11, Sight:100, Land:100. Game has a great idea here but i agree with a lot of posts about the "farm" building UP and not OUT as much.

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(0)

alfarno

Jan. 23, 2011

Under rating threshold (show) long life isn't actually a waste- it makes allows your (one, if you re smart) human to get a very high level. though I agree it should be upgraded last.

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(2)

CarnageX

Jan. 23, 2011

Under rating threshold (show) There's only one flaw to the people part, you can "buy" all the land you want but they just stay in the center and hardly level up, the highest they have gone for me is 10 but lately all they reach is 8. I have 99 points into land and they always just go back to the center and dont go outside of it. I dont know if anyone else said anything about that or if you already are fixing it but other than that and the 10 day waiting period to update its really addictive :) good job

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(-2)

aquilidae

Jan. 23, 2011

Under rating threshold (show) maybe it'll be better later. good concept but very boring now, and no point to this game...

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(0)

Dave3216

Jan. 23, 2011

Under rating threshold (show) Very Original, plays well although player has minimal control/output. Excellent potential

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(3)

dronix

Jan. 23, 2011

Under rating threshold (show) Only one issue with the game... your people/souls need to keep moving further and further out... the buildings and whatnot shouldn't deter people from finding things in those areas... it makes the game much more difficult when the souls need to move out a huge ways away just to pick up dirt/stone whatever.

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(3)

Timmeh7o7

Jan. 23, 2011

Under rating threshold (show) Stats are currently 40 Speed, 30 Life (waste), 60 Sight and 110 Land (Also a waste). For some reason, after 30 or so land spaces, the resources keep spawning. Many times per second. Randomly. Each person only has to go the first resource and walk back - before the next arrives, the resource will respawn, it's instantaneous. Having more than 50 Land or so is a waste. Sight and Speed is all that's really needed, it needs some serious balancing or something.

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(3)

UnknownGuardian

Jan. 23, 2011

Under rating threshold (show) We've solved the conflict with the GiTD contest to enable the developer to continue improving the game without having to worry about being disqualified. Hopefully Siveran will start updating the game soon.

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(10)

dfcrackhead

Jan. 23, 2011

Under rating threshold (show) needs a fast forward button... they live to long and I hate waiting... maybe add a "smite these hoes" power to just kill them all at once when we get bored.

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(5)

karlwithak

Jan. 23, 2011

Under rating threshold (show) This game is...weird to say the least

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(2)

lucasmetro

Jan. 23, 2011

Under rating threshold (show) on the part where there are the green souls on top it shows how many but what is the bottom blank bar for? is it part of a future update or a concept you were going to add but didnt have time for?

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(6)

mrcookies2

Jan. 23, 2011

Under rating threshold (show) is like a collony of ants

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(2)

Timmeh7o7

Jan. 23, 2011

Under rating threshold (show) Also, a speed-up button would be greatly appreciated for this. Once the GiTD thing is over, I guess.

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(3)

Timmeh7o7

Jan. 23, 2011

Under rating threshold (show) I got the same issue as Jokie - I lost 7 or 8 souls in the third cycle (1 soul to 2 souls to 7 souls)

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(1)

MicroPiglet

Jan. 23, 2011

Under rating threshold (show) I like it. People who have never worked the land or long periods of heavy labor cannot comprehend the satisfaction that is derived from this kind of work, at the end of the day you are tired but feel this subtle internal happiness akin to warm glowing embers.

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(3)

skiffles

Jan. 23, 2011

Under rating threshold (show) very unique game concept, I look forward to seeing a more finished version :)

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(3)

bohealer

Jan. 23, 2011

Under rating threshold (show) best quality button ever...

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(7)

abex123456789

Jan. 23, 2011

Under rating threshold (show) it has potential, but @1000 souls starts to get borring

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(1)

skizzle742

Jan. 23, 2011

Under rating threshold (show) just upgrade life if you find you cant get many souls back.

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(3)

Hatman9

Jan. 23, 2011

Under rating threshold (show) you need to be able to keep track of how many people you have running around

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(1)

Mediko

Jan. 23, 2011

Under rating threshold (show) This is bizarre but kind of a neat concept.

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(3)

calawb

Jan. 23, 2011

Under rating threshold (show) should have buttons to teleport you to either side of and the center of this giant map

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(3)

dahann

Jan. 23, 2011

Under rating threshold (show) Awesome concept Siveran! I look forward to the final version of the game!

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(4)

peterliao123

Jan. 23, 2011

Under rating threshold (show) People spend most of their lives getting from one place to another. Damn, this game is depressing.

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(2)

PixelHead777

Jan. 23, 2011

Under rating threshold (show) Kazoo means top down instead of side view, yes?

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(3)

superdudo

Jan. 23, 2011

Under rating threshold (show) They found a duck... it went away.

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(2)

kazookazoo

Jan. 23, 2011

Under rating threshold (show) One way to alleviate the issue of the town taking up too much space would be to convert the game world to 2D, rather than 1D. Could make the whole thing a fraction more interesting as well.

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(6)

z7master

Jan. 23, 2011

Under rating threshold (show) Needs work, but has potential

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(4)

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