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why can't those two guys saying "hello mate" join us? they say the have a group, so why don't we we come together, we dominate the zombies
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Can't really play it well, I managed to play it once with everything working correctly until day 38, when suddenly my scrap count became "151" out of a max of 150, and didn't let me build anything, had to restart. Now everytime I try to start a new game the map appears with all the areas constantly changing difficulties and glitching. Kinda awkward.
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I enjoyed it, gave it a four. I liked the art. I think I also liked the ending, but it played too quickly for me to read all of it. Got the gist, kinda came out of left field due to lack of plot development. Overall, good game.
A couple suggestions, in order of priority:
1) Needs a better organizing/listing system, especially for late game. Tools to sort who's hurt, who's got the best work skill, highest level, that sort of thing. It is tedious, the bad sort of gaming difficulty, to have to mouse over 70+ names to find the one guy who needs medical aid, send him over to the unassigned list, then find him again and put him in the clinic.
2) I recommend you rethink how you utilize the reinforcement pool. I can't discuss this one in detail due to the character limit. Basically, make the unassigned characters the ones who get tapped for rescues.
3) fewer clicks to impose my will. I elaborated in my first draft, but hit the character limit.
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there should be a on duty sign on the person when you assign them as guards like when you send people out on a mission
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I liked this game. A lot like Rebuild and Rebuild 2. Couple of comments for you. 1) It would be great if we could sort the survivors by level or skill. Would make it easier to pick and equip them. 2) When I pick survivors for a mission, please let me pick 5 at once instead of having to go back and forth. At the end, it is tiresome. 3) The ending animation goes to quick to read and there is no way for me to see it again after I have finished. 4) Give us some idea of what levels up a survivor and what benefit that does. 5) If a survivor uses a specific weapon, do they become more proficient with it?
Thanks.
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BOXER:"I could feel his muscle tissue collapse on the ground;its Ludicrous that these mortals think they can enter my realm" THIS IS WHY THE BOXER IS A BEAST GOD I LOVE THIS GAME!!!!! WHERE THE SECOND INSTALLMENT AT CAN'T WAIT TO PLAY IT!!!! + UP
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I thing there is a big problem with scraps. I had about 190 scraps. I just collected 120 + 40 scraps (2 scavenging missions). But now it says i have only 226 scraps, even though i had to waste only 20 scraps and 5 food to send a rescue mission.. There is definitely a problem...
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just played through the game. Was overall a really great experience BUT!
WARNING SPOILER !!!
I warned you!
The Comic in the end is way to fast, couldn't even read the last part. Please fix this
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bugs regarding scrap, I have 78 in scrap but cannot build anything as it says i dont have the resources, but i clearly do, cannot advance because of this. Also cannot equip armour items onto recruits. Another bug.
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One suggestion: A warning when you move on to the next turn without having perfect defence... because it's very easy to play for a looooong time and then to not notice the red "raid" sign and have all your guardians killed.
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I just found a nice bug: I stopped playing yesterday (without losing) and having about 23% or so explored. I came back today and... 100% explored!
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"Work" score above 50 = automatically recruit if you have space. Below 50 = auto fail. Amount of space = 20 per level of the house. Starving or mood will cause even 0 risk missions to lose people. "scouting" seems to be the best way to gain mood. "Raids" are completely random.
Explored the whole town and saw nothing that could trigger a victory, Although at the docks in the NE corner something killed all my scouting parties, even when I sent my 5 best fighters. Some clear cut instructions on how to win before the raids eventually become overwhelming would make sense.
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pillow city zero, another by the developer of this game, is like the last stand union city, and may be based off of it. it has graphics, inventory, and other things like it.
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good idea but way too many bugs. losing battles even though I had overwhelming odds (I had 0% danger, and added two more people on top of that to fight). After I lost that battle I inspected the damage report and it said 0 survivors lost, 2 rooms lost. That I could deal with. When I got back to my base though, I realized the game had deleted every survivor that was assigned to the lost rooms. It's sad when one bug wipes out so much work. I'm not going to bother playing through this again with these bugs. Zero percent should MEAN zero percent.
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the more people you send to recruit, the more you can have join, allocate everyone (else) to guard duty before starting to build a room, because you can't choose who gets assigned, only leave free the people you want to build with. work skill definitely raises the output of kitchen and entertainment rooms.
melee weapons seem low damage next to the 2 handed ones (30 vs 70-100)
i tend to leave a lot of people as guards whenever i send out multiple risky missions, as guards are the only place you can pull from if your mission runs into trouble (you can exceed the 5 person limit)
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Survivor Diary: Day 125: We went to scavenge a military base. Unfortunately, the militarys seem to really like mouse hats, since instead of finding weapons, we found 3 mouse hats. End of report.
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First, let me say that I really like this game and I think it has a lot of potential! If I didn’t like it I wouldn’t bother to comment like this. ;)
I can't pick a girl? And why do I choose a name when the characters are all already named? 0% danger to the safe house even when there's a huge zombie raid coming? Do we need the running clock EVERY TIME or can it just be the next day? You might want to get someone fluent in English to help out, as well.
I really want to see how you develop this further!
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Some suggestions:
As others have said, improve your grammar. It's sometimes rather painful to read.
When equipping, group the items. Scrolling through a hundred helmets to find the few police helms or army helms is painful. Same thing for weapons; I don't want to see fifty baseball bats.
Ability to sort your survivors based on their abilities. Would make it much easier to find the ones you want for cooking or partying, etc.
That's basically what I have right now.
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Good idea but danger at 20% and I lose half my damn survivors? I've tried several new games and it just keeps owning me.
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Why does my guard team just magically disappear when I respond to a distress call and then suddenly my house is raided with no guards defending? Strange bug that one. I do like the design a lot, though. :)
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the game its really cool love this type of game i would love to see a second one after this. i dont want to sound picky but the protagonist should be able to choose the gender that would be cool.