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a good game though at times it seems its expected that your going to use a much more complicated solution then whats needed. also the hint deal needs to be fixed. first of all when somone wants a hint they want just that a hint not a walkthrough. second of all the time you would need to use a walkthrough would be in the game, so making it that the walkthrough you get after you fail a level is the one for the game your playing and not a diff one would help alot.
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omfg -.-;; i was at lvl 20 something, laptop shutdown on me cuz i didnt notice charger was unplug and now i have to efen start over!!! wth D:<
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I was up to level 25 and then next time I came back, it only let me start on level three...I don't like that (which isn't the games fault exactly) because I don't want to take the time to rework all of the levels.
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Link to the correct walkthrough, divided by level. http://www.dopiephilippines.com/2010/12/liquid-measure-2-dark-fluid-level-pack.html
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Not only is the hint not a hint, it's a link for a walkthrough to a DIFFERENT GAME. Oh well done. But I like these games, so 3.5.
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if the hint is a walk through, then maybe when it says play we're going to have a clown walk in to our house and spray us with a flower thing
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I found a bug, when you make an infinite loop the music will start again, without ending the previous cycle, so you get the music twice.
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Bonus challenge: some of the levels can be beaten with pipes and/or splitters to spare! (A spare piece is a moveable piece that can just be left in the corner or somewhere it has no effect. Note immovable pieces do not count.) My records are the following (as spare pipes + spare splitters):
Level 1 - 1.
Level 2 - 2+1.
Level 12 - 3.
Level 17 - 2.
Level 18 - 0+1.
Level 19 - 5.
Level 22 - 1.
Level 25 - 3.
Level 26 - 2+1.
Level 28 - 5.
Level 29 - 1+3.
Level 31 - 4.
Can you equal or beat these?
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for those who cant figure out level 5 (which i managed to do first go without cheating) put one of the holders of (2) parallel on the left side of the jug. then get two curve pipes to go from both the (3) containers to that. put the other holder of (2) also parallel on the right side of the jug, but up one space. It shouldnt be too hard now, build all the pipes round the outside of the (3) containers and make it drop into the (2) holder. NOW YOU GOT IT!!!! :D press plus if you find this helpful
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Okay, a HINT for level 5 (which I actually thought was impossible for the longest time) is that there is enough vertical pipe to send an overflow output above the sources. I think that's a good hint. It will point you in the right direction of a solution but won't give it away.
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..haha, I just noticed that the ESC-button reminds me strongly of a cigarette brand! :D
(http://opaanders.web-log.nl/photos/uncategorized/lucky_strike_usa.jpg)
I'm sure it is just a coincidence, but you must admit it is funny! :D
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You know what would be awesome? Not having the reset button so close to the Start button. Constantly, I realize I have one minor change, fix it, then, as I'm about to win, click reset instead of start.
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The last three levels are way too simple. Two of them can be completed with not just one, but a few leftover parts without even thinking outside the box. Nevertheless it's a 5/5 game for me, seeing it's a lot of fun and its difficulty is just right to keep you trying until you solve a level.
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Finally. And yes, THERE ARE NO WALKTRHOUGHS. The walkthrough was actually not the game itself. 4/5 for posting a useless walkthrough. -___-
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This one is a bit harder than the prequels, which is nice, since those were too easy. I actually had to think on a few of these levels.
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The prequel had some levels that did not require a solution to make use of all pieces, but this one is taking this to a whole new stage: The FIRST level has an extra piece.
Overall I liked the concept, but the awful level designs take away the feeling of accomplishment you'd normally get when you play a puzzle game.