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Comments for Liquid Measure 3

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AuraChanneler

Oct. 25, 2016

Under rating threshold (show) Also, why is infinite water so bad?

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(6)

b3achy

May. 24, 2017

Under rating threshold (show) Loved the previous versions, but this version with all the flashy fluff and adverts is a bit annoying. Game still fun, but wanted to get through it as quickly as possible due to the flashing/flying junk that doesn't really add to the game itself.

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(6)

mkjones

Aug. 11, 2018

Under rating threshold (show) Great Game, had to stop playing as the flashing started to give me a headache.

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(6)

TheMinstrelBoy

Jun. 30, 2017

Under rating threshold (show) I want to find a plumber who uses antimatter bombs to unclog drains.

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(6)

RedeemedWahrior

Feb. 02, 2013

Under rating threshold (show) @bunnyman i think the laws of physics flew out the window when they multiplied water.

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(6)

MKDanP

Dec. 14, 2012

Under rating threshold (show) 4/5. Great levels, especially with the interesting new pipes, but a few things kept it from being 5/5, namely: the flashing effect (in my opinion the one from Liquid Measure 2 was better), the repetitive music (either add another song or make the existing one a little lighter and less distracting), and the intrusive popups when finishing a level. There's no need to put links to the previous games there; linking them on the title screen and/or after the first level will suffice. Likewise, the AppStore ads appear way too frequently. That should be something you see many at the end of the game or after the second level. I also read that the walkthroughs are videos; I don't even look at those, but that's a bit ridiculous if it's true :P Looking forward to more levels!

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(6)

yblad

Dec. 14, 2012

Under rating threshold (show) Can't play it due to the flashing, i should imagine no fellow migraine sufferer can play this. Thanks for the agonising pain in my head :/

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(6)

Rustavin

Dec. 13, 2012

Under rating threshold (show) Core puzzle gameplay remains as solid as the previous games. The flashing pieces mechanic is more than a little annoying, and might be better handled by color-coding or a difference in icon borders. The faux-country kitsch music, on the other hand, is unbearable... 3/5, but only once I found the mute button.

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(6)

beeble2003

Jan. 08, 2013

Under rating threshold (show) I love these games but the graphics in this one give me a headache. Please tone down the flashing thing a long way; the criss-cross effect between levels does my head in, too.

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(10)

Gevarya

Mar. 10, 2013

Under rating threshold (show) Sadly I dont find this as good as the second part of the series. The flashing effect gives me a headache as well.. :(

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(4)

CaptainHolligans

May. 09, 2014

Under rating threshold (show) "Fills Jar" *Jar becomes full* Yay Solved it! "WHAT A WASTE LEVEL FAILED" *Frustration*

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(5)

roadrunner84

Jul. 08, 2015

Under rating threshold (show) If I have a teleport that receives water from the right, and the other teleport is moved to the left side of the screen, the game crashes.

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(5)

Gameguy602

Nov. 28, 2014

Under rating threshold (show) Am I the only one who immediate thought about looping the output of a multiplier back into itself to flood the world?

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(5)

Jellinator

Dec. 12, 2012

Under rating threshold (show) World thirst, solved by a flash game.

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(8)

Jemma3

Nov. 30, 2014

Under rating threshold (show) Needs more badges.....

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(5)

HiUShallDye

Sep. 25, 2019

Under rating threshold (show) Pick something up, press r to restart, then place it! It's a duplication glitch!!!

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(5)

holyhandgrnade

Sep. 03, 2015

Under rating threshold (show) "What a waste" even though you have 12 times the water you started with. I think spilling a little bit is ok if you are making so much more :P

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(5)

Camelfoe

Apr. 02, 2013

Under rating threshold (show) Need to show the drips where water leaks, like the previous versions. I have a solution for #18 that I'm absolutely sure is correct, but it doesn't accept it.

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(5)

ktesedale

Dec. 14, 2012

Under rating threshold (show) *Please* give an option to turn the flashing off! It's distracting and a little painful on the eyes.

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(5)

michael2405

Dec. 13, 2012

Under rating threshold (show) Bug on level 20: game disappears leaving only the background if you destroy one end of the transporter

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(5)

ObsidianSpark

Dec. 12, 2012

Under rating threshold (show) So phasing half of a teleporter out of existence is not a good idea. It breaks the space-time continuum and stuff.

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(5)

MarcDevol

Dec. 11, 2012

Under rating threshold (show) I hate blinking things - the different colors are enough!

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(5)

goldenshadow12

Dec. 11, 2012

Under rating threshold (show) Please make the blinking pieces less obnoxious.

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(5)

eirene21

Dec. 12, 2012

Under rating threshold (show) STOP THE BLINKING!

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(8)

Fidodo

May. 31, 2013

Under rating threshold (show) The new style looks great, but like others have said, too much flashing!

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(4)

DJCrovley

Dec. 11, 2012

Under rating threshold (show) Blinking elements during setup make it unplayable

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(93)

ScreaminMime

Dec. 13, 2012

Under rating threshold (show) I guess making MORE water than needed to pass a level gets you failed?

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(3)

zaxXxen

Dec. 14, 2012

Under rating threshold (show) Great game. However not playable late at night with tired eyes =( all the flashing and the crazy particles from teleporters become unbearable.

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(3)

TodayIsGoodbye

Dec. 12, 2012

Under rating threshold (show) I came up with a different solution for level 18 but it says fail. The instructions say overflow should fall out of the strainers but according to the numbers nothing should overflow but it does

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(3)

Belam

Dec. 14, 2012

Under rating threshold (show) @ thisisnotasmile http://tinypic.com/r/ekn81w/6 Here is a screenshot of a solution that SHOULD work but does not in lvl 18 You can follow the outline pretty easily. But for those that cannot its simple enough. 3 jar goes into 2(overflow container 2/2 and 1overflows) to 1(overflow container 1/1) 3 jar=done 4 jar goes into 2(overflow container2/2 and 2 overflow) to 3(overflow container2/3) 4 jar=done 5 jar goes into 3(overflow container 3/3 and 4 overflow) to 4(container 4/4) 5 jar=done

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(3)

eternalpunx

Dec. 15, 2012

Under rating threshold (show) The way in which the movable pieces were marked in the previous two packs was preferable to the flashing. I am in agreement with those that have commented about the eye strain.

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(3)

OhhhYouKnow

Dec. 15, 2012

Under rating threshold (show) Love this style of game! Very fun ... (with the sound off)

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(3)

troglodytezzz

Dec. 18, 2012

Under rating threshold (show) Loved the last two versions of this game. The flashing on this one is unbearable.

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(3)

GauteR

Dec. 18, 2012

Under rating threshold (show) The start/stop button doesn't quite make sense. And please make an option to adjust the music separate to the sound effects. I want to turn the annoying music off but keep the sound effects.

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(3)

randomdragoon

Dec. 11, 2012

Under rating threshold (show) the flashing hurts my eyes :(

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(3)

Toxictears

Dec. 11, 2012

Under rating threshold (show) the flashing is so annoying im not even going to go past 2nd level -.-

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(3)

twist010

Dec. 12, 2012

Under rating threshold (show) I've tried several websites but all I get is a black screen with a white horizontal line. Kinda sucks cause I liked the first two.

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(7)

Hacker1222

Jan. 08, 2013

Under rating threshold (show) I go into infinite loop, it crashed

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(3)

Jiberish001

Dec. 23, 2012

Under rating threshold (show) Level 16 is a trick. Spent 5 minutes looking for an impossible solution because I didn't think water could occupy the same space as an elbow pipe piece.

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(3)

Mercutia

May. 18, 2014

Under rating threshold (show) The walkthrough button is busted, here's a walkthrough link: http://armorgames.com/news/liquid-measure-3-walkthrough

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(4)

spiritlancer07

Jan. 29, 2013

Under rating threshold (show) on 19 if you place a funnel 2 above the teleporter (bottom 1) the water magically goes into there from the pipe

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(3)

uknownada

Dec. 14, 2012

Under rating threshold (show) Is a video walkthrough really necessary? This is a type of game where pictures can suffice.

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(4)

fongus5555

Dec. 13, 2012

Under rating threshold (show) great game, but some of the later levels, such as 28, get very cluttered. That, combined with the flashing effect, makes it more difficult to plan a course than necessary.

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(4)

wild88

Dec. 12, 2012

Under rating threshold (show) Good game, not a fan of the flashing blocks, feel like they are going to give me a headache :S

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(10)

HiUShallDye

Sep. 25, 2019

Under rating threshold (show) 17 is so weird, leftovers everywhere!

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(4)

p0x0rz

Dec. 14, 2012

Under rating threshold (show) I could not finish this because the flashing effect hurts my eyes. :(

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(4)

omadawn

Apr. 07, 2013

Under rating threshold (show) lvl 18. I solve the level and it tells me what a waste. I haven't spilled anything and have exactly the right ammount of water in the bucked I just didn't do it the way the author wanted me to. Weak sauce mang.

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(3)

McFerrari

Dec. 11, 2012

Under rating threshold (show) the blinking of movable elements is too fast.

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(9)

gambel

Nov. 28, 2014

Under rating threshold (show) Dont bomb the teleporter. The game doesnt like it...

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(3)

OneLiner66

Dec. 24, 2012

Under rating threshold (show) Level 28 has an easier solution than the walkthrough, but it won't accept it.

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(3)

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