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Level 16 is a trick. Spent 5 minutes looking for an impossible solution because I didn't think water could occupy the same space as an elbow pipe piece.
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great game, but some of the later levels, such as 28, get very cluttered. That, combined with the flashing effect, makes it more difficult to plan a course than necessary.
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lvl 18. I solve the level and it tells me what a waste. I haven't spilled anything and have exactly the right ammount of water in the bucked I just didn't do it the way the author wanted me to. Weak sauce mang.
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I sent water sailing into a wall with a teleporter and all components besides the background just disappeared. I was able to reset the level because I had a vague idea where the reset lever was, and everything returned to normal.
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Also a great example of a game which has to be played muted, the DOOOT when I fail a level is so loud and annoying I get a headache, and the music in general... too "noisy" for game music (I prefer game music with more natural... "breaks?" in it)
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Better number indicaters would be nice, for example it would be nice to see how much water actually hit each end-module after a trial, to see what went wrong exactly, instead of guessing.
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LOL @ Taureor who complains about Archimedes principle not being respected while saying nothing about teleportation or matter (water) creation...
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lol piece that splits water, 1 sides goes into teleporter to keep feeding it water, the other facing somewhere else = infinate water
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Ya know, this used to be a nice puzzle game that was simple, but still challenging. Now there are just way too many gimmicks to keep up with. I really hate all the new "tools"...I feel like it strays too far from the original concept of these games. 3/5.
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I LOVE this series, but this new visual simply doesn't do it. It makes things much harder to se what's going on. Please, go back to the old style.
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Like another commenter I found a solution for level 18 that the game will not accept as valid. The math is correct and the same as the math shown in the walk through, but it fails every time.
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Glitch: Funnels activated, even when above a pipe they are not actually connected to. So if above a corner pipe, instead of the water flowing left or right, it flows straight down.
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In the level n9 you can solve the puzzle in two different way but only in one case you can pass to the next lvl. Need correction
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So this series went from being a physics-based set... to a breaking the laws of physics.... teleportation, magic multiplication....
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Im sorry but the blinking parts when you are building are going to make me go mad sooner or later... please change that.
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The movable pieces should have a colored outline rather than flash. Also, it would be great if there was an option to switch music, I personally prefer the mellowness of the title page song to any of the other ones.
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I love this series, however my only complaint so far is the blinking pipes you can move, drives me crazy, perhaps you could shade them a different color or something?
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A good addition to the LM series, though in my opinion it seemed somehow easier than previous ones, despite the multipliers and teleports and all the other new stuff.
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Not sure why people complaining about it crashing since it works fine and every level can be beaten. Also, people complaining about Level 18 that it says failed, I tired it and completed it using 3 different solutions.
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Flashing is terrible, the reset is NOT a reset (water keeps going so you fail anyway, the whole reason you pushed the reset to begin with), and the music...oh God, the music. Your other games were MUCH better than this. WTH smartcode?
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The flashing effect is annoying.
Teleporting, disintegrating, water multiplying... the one who made this game is crazy.
I went to the end of the game, so I must be at least as crazy as Smartcode.
Very good game !