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Hmm, I am stuck at the loading screen. I am able to load the other liquid measure games, and other games, but not LM3 and LM3 Poison. Any help?
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"What a waste" even though you have 12 times the water you started with. I think spilling a little bit is ok if you are making so much more :P
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If I have a teleport that receives water from the right, and the other teleport is moved to the left side of the screen, the game crashes.
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I think one of the levels had a spare multiplier. Can I take it? Pretty Please? Would make me a living with all the water I can sell!
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Am I the only one who immediate thought about looping the output of a multiplier back into itself to flood the world?
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At least they didn't forget about splitter directions... (this happens on level 26 where a splitter has a different direction and so on).
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I did find a bug if you have a funnel 1 block over a turn when water goes tru it it will look like the water is going tru the funnel
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I loved all the Liquid Measure games. This one has a really annoying blinking of objects that drives me crazy. Some levels can be completed using just some of the given parts.
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Why do I lose if I make extra water with the multiplier? Not only do I fill all the containers, I even have water left over!! (I still lose?!)
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Also a great example of a game which has to be played muted, the DOOOT when I fail a level is so loud and annoying I get a headache, and the music in general... too "noisy" for game music (I prefer game music with more natural... "breaks?" in it)
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Better number indicaters would be nice, for example it would be nice to see how much water actually hit each end-module after a trial, to see what went wrong exactly, instead of guessing.
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The game does not know how to properly detect infinite loops, the fact that I will return water from a water seperation devise to be seperated again is not an infinite loop, but merely an attempt to use the device to seperate in 2 directions instead of 3... Grr