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I loved all the Liquid Measure games. This one has a really annoying blinking of objects that drives me crazy. Some levels can be completed using just some of the given parts.
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Why do I lose if I make extra water with the multiplier? Not only do I fill all the containers, I even have water left over!! (I still lose?!)
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Also a great example of a game which has to be played muted, the DOOOT when I fail a level is so loud and annoying I get a headache, and the music in general... too "noisy" for game music (I prefer game music with more natural... "breaks?" in it)
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Better number indicaters would be nice, for example it would be nice to see how much water actually hit each end-module after a trial, to see what went wrong exactly, instead of guessing.
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The game does not know how to properly detect infinite loops, the fact that I will return water from a water seperation devise to be seperated again is not an infinite loop, but merely an attempt to use the device to seperate in 2 directions instead of 3... Grr
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I don't like the game not accepting any solution. Especially when my solution is more elegant than the one I have to find.
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It kills me to not play this game. I loved the second one so much and I really, really want to get into this sequel. But the flashing pieces are way too distracting and hurts my eyes after a while. A small graphic detail has made a potentially great game unplayable. It's a hell of a shame.
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The flashing effect is annoying.
Teleporting, disintegrating, water multiplying... the one who made this game is crazy.
I went to the end of the game, so I must be at least as crazy as Smartcode.
Very good game !
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I sent water sailing into a wall with a teleporter and all components besides the background just disappeared. I was able to reset the level because I had a vague idea where the reset lever was, and everything returned to normal.
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I agree with the previous comment. As much as I like the game, the flashing components are annoying enough for me to stop playing.
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Alternative solution to level 13! 1. Connect the two tanks 2. Destroy the two pipes from the right tank, along with the right tank and a water collector. 3. Place the other tank under where the curved piece under the right tank used to be. Simple!
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lvl 18. I solve the level and it tells me what a waste. I haven't spilled anything and have exactly the right ammount of water in the bucked I just didn't do it the way the author wanted me to. Weak sauce mang.
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Need to show the drips where water leaks, like the previous versions. I have a solution for #18 that I'm absolutely sure is correct, but it doesn't accept it.
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You could solve the world's water problems with one of those multipliers. Just make a loop and get an infinite stream :P
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Sadly I dont find this as good as the second part of the series. The flashing effect gives me a headache as well.. :(
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The tanks that say "High pressure" are missleading. Not only do they not store more water in one space, but you can't pressurize water so that it cn be compressed so more fits in a smaller space. So says the laws of physics. I think you should just take the words out.
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Bug On level 20, when you teleport the water against the edge of the wall, the playground clears all the pipes and tiles and you get stuck.
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I LOVE this series, but this new visual simply doesn't do it. It makes things much harder to se what's going on. Please, go back to the old style.