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I agree with the previous comment. As much as I like the game, the flashing components are annoying enough for me to stop playing.
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Alternative solution to level 13! 1. Connect the two tanks 2. Destroy the two pipes from the right tank, along with the right tank and a water collector. 3. Place the other tank under where the curved piece under the right tank used to be. Simple!
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You could solve the world's water problems with one of those multipliers. Just make a loop and get an infinite stream :P
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Bypass lvl 17 : Put the two 1 bottles at left, one pouring in the other, then going to the tube in the bottom with a funnel.
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It kills me to not play this game. I loved the second one so much and I really, really want to get into this sequel. But the flashing pieces are way too distracting and hurts my eyes after a while. A small graphic detail has made a potentially great game unplayable. It's a hell of a shame.
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Badges! (Though the fact that there are no badges drove me to spend the extra time to figure out the puzzle instead of using the walkthrough)
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hold a piece press R move your mouse and u duplicated it duplicate a bomb and blow up both the tank and the pot to win too
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Well then, turns out the game doesn't actually check a win by seeing if the containers are full and none were spilled, because I'm being told I just failed as I look at two lovely full containers of water, with not a single drop lost.
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Weird. If I route the water directly into the wall, the screen goes blank. If I click in the same spot as the start/stop button, everything is restored. Are other folks having this issue?
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Very nice again - but still missing smthg :
could u had a 'full screen' button ? :)
or at least the possibility to enlarge it ?
great game anyway , even better than the prequels :)