Under rating threshold (hideshow)
I like the concept, but it seems to lend itself to levels that are more complicated than difficult. Already by the last segment of level 9 there are too many possibilities to take in and evaluate - just doing stuff and seeing what happens is more effective than thinking at that point.
Under rating threshold (hideshow)
Pleasing graphics that remind the player of blueprints, simple sound that fits well, and complex level design that caught me off guard. 4/5
Under rating threshold (hideshow)
Nice Game 4/5. My only worry is that after spending ages playing it now, I'll have to go through it all again to get badges at a later date -_- lol
Under rating threshold (hideshow)
Having finally finished this, I'm happy to say I loved it. 5/5 from me.
I'd love to see a sequel. Possibly including another (or several) kinds of doors or openings.
Under rating threshold (hideshow)
Jackooza, that's the stupidest thing I've ever heard. First, I've played those games. Second, there is no such thing as a completely 'original' game as far as I'm concerned, just different variations on the existing themes... sometimes with interesting twists. To rate this game 1/5 because you think it was a rip-off is lame. I'd like to see you take a good puzzle concept that we haven't seen everywhere else and make it into a game, doing all the code/design/etc. yourself. Shame on you for rating it 1/5.
Under rating threshold (hideshow)
phoenixdk, Are you certain you understood the logic of the game? The doors follows a very simple logic and pattern, and the schematic drawing they had near the angles were clues on how they moved. I do agree that when you have two doors atop each other it is somewhat difficult to tell, but nothing that made it bothersome for more than two seconds. Overall, the game is a very simple, yet effect puzzle design.
Under rating threshold (hideshow)
just stolen from 1 of the pokemon games.... I believe it was pokemon Emerald,Ruby & sapphire... not orginal at all 1/5
Under rating threshold (hideshow)
Very nice concept, definitely a lot of potential... potential is a nice word for improvement. The puzzles were really good, but a lot of the time I felt frustrated that I couldn't tell what a door (or several doors at once) would do before actually trying them. That makes it awfully hard to "puzzle" your way out of the problems, and instead you have to get by with trial and error. That's a more severe problem than you might immediately suspect.
Also, the game could use some general polishing, but honestly, I think the current simplicity (two colors, four shapes and what, three sound clips?) has a pleasant aesthetic in itself.
Under rating threshold (hideshow)
very cool. but a good puzzler keeps introducing concepts and twists to the theme. I didn't see that here, but still 4/5.
Under rating threshold (hideshow)
Fun, Simple. addictive despite the simpleness. kindof reminds me of that one eps. of startrek where the people used the game to take over then enterprise. and in the end the kid was the only one who didn'tplay it and saved everyone.
Under rating threshold (hideshow)
Okay, seriously - what is with the mindless 5/5'ing everywhere? Look at the games that have 4.5 or better and compare. This game IS good, simple with an effective look, but doesn't have a lot of options or different styles. It's 25 levels of puzzles, but yes, good ones with a solid interface and nifty look. 3/5
Under rating threshold (hideshow)
Wow. I have NO idea how I beat the levels, but it was incredibly satisfying when I did. Very cool game. 4/5. Add more content than just doors and it would be a 5/5
Under rating threshold (hideshow)
You are a sadist. And I love you. I have only seen this idea in one other area, and that is the Gym Puzzles in some of the older Pokemon games, oddly enough. But none were as complicated and brain bending as these! Also, I love the blueprint look XD