Under rating threshold (hideshow)
there needs to be enemys or power ups or something or atleast a tutorial cause i couldn't figure out how to play.
2/5
Under rating threshold (hideshow)
Needs some improvement as i got bored of the clicking noises pretty easily. Also i thing the simple concept of the blueprints is a good idea, but perhaps include a mode that lets you play the game in 3d with different colors. Also needs music.
Overall 2/5 A half complete game.
Under rating threshold (hideshow)
It would've been nice if we had gotten even a quick crash course on how to use the doors, I stood there figuring out as it went, but finally quit becaus I didn't like figuring it out. As well, I thought it would've been nice to have a choice of music and background. what I did like was box movement an the concept. Great puzzle, although it would been more fun if we had a better understanding of the doors, not having that sorta put me off, so 3/5
Under rating threshold (hideshow)
excellent game! has some room for a little improvement tho: it was occasionally diffuclt to understand the concept that one door hitting another would move the next. You don't really need to make any structural changes to the game, so much as add a simple level designed to demonstrate this function to the player more clearly.
The blueprint style is excellent, I love it!
I also really liked the last level. It really stumped me for a long time until I realized that making a practicular move just below and to the left of the exit will irreversibly make the puzzle unsolvable until you reset it. nice one ;) a sequel, with a little more variety perhaps, is an absolute must!
Under rating threshold (hideshow)
Neat, but most people don't seem to get it. All you really need to do is look which way the door will swing.
However, it is true that the pulling the door open mechanism is a little odd.
Under rating threshold (hideshow)
Good game fairly logical and maybe a bit to intelligent for this community..Lol really stuck on 12? Just put down the pot and think for a few minutes
Under rating threshold (hideshow)
My head hurts... btw it is a very good game. 93881.92283584/93882. (hey, thats basically how ive seen other people rate games...
Under rating threshold (hideshow)
I like the concept, but it seems to lend itself to levels that are more complicated than difficult. Already by the last segment of level 9 there are too many possibilities to take in and evaluate - just doing stuff and seeing what happens is more effective than thinking at that point.
Under rating threshold (hideshow)
Pleasing graphics that remind the player of blueprints, simple sound that fits well, and complex level design that caught me off guard. 4/5
Under rating threshold (hideshow)
Nice Game 4/5. My only worry is that after spending ages playing it now, I'll have to go through it all again to get badges at a later date -_- lol
Under rating threshold (hideshow)
Having finally finished this, I'm happy to say I loved it. 5/5 from me.
I'd love to see a sequel. Possibly including another (or several) kinds of doors or openings.
Under rating threshold (hideshow)
Jackooza, that's the stupidest thing I've ever heard. First, I've played those games. Second, there is no such thing as a completely 'original' game as far as I'm concerned, just different variations on the existing themes... sometimes with interesting twists. To rate this game 1/5 because you think it was a rip-off is lame. I'd like to see you take a good puzzle concept that we haven't seen everywhere else and make it into a game, doing all the code/design/etc. yourself. Shame on you for rating it 1/5.
Under rating threshold (hideshow)
phoenixdk, Are you certain you understood the logic of the game? The doors follows a very simple logic and pattern, and the schematic drawing they had near the angles were clues on how they moved. I do agree that when you have two doors atop each other it is somewhat difficult to tell, but nothing that made it bothersome for more than two seconds. Overall, the game is a very simple, yet effect puzzle design.
Under rating threshold (hideshow)
just stolen from 1 of the pokemon games.... I believe it was pokemon Emerald,Ruby & sapphire... not orginal at all 1/5
Under rating threshold (hideshow)
Very nice concept, definitely a lot of potential... potential is a nice word for improvement. The puzzles were really good, but a lot of the time I felt frustrated that I couldn't tell what a door (or several doors at once) would do before actually trying them. That makes it awfully hard to "puzzle" your way out of the problems, and instead you have to get by with trial and error. That's a more severe problem than you might immediately suspect.
Also, the game could use some general polishing, but honestly, I think the current simplicity (two colors, four shapes and what, three sound clips?) has a pleasant aesthetic in itself.