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Nice puzzle mechanic - perhaps not strong enough to stand alone, but easily as good quality as a lot of the minigames in current console games struggling to add variety (Ratchet And Clank, I'm looking at you.) Very appealing design, too.
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In response to some of your comments: I am not an architect lol. Yes, I made this game. I haven't played pokemon since blue and red came out. I never said it's a truly original game, but when I searched for a similar game to my own I turned up with nothing. I am waiting to hear from Kongregate about badges. If and when the game does get badges, you shouldn't have to play it all over again to get the ones you already earned. I do not provide a tutorial because I wanted players to discover how by themselves. The game gives hints like "Open Doors", "Use Arrow Keys", and X marks the spot. Also, the first few levels are designed to show the mechanics of the doors and are otherwise too easy if you have beaten the game. So learning how to play is part of the puzzle. Remember, this game is in the puzzle category. I've never heard of Konqueror but I'll check it out. Thank you for your comments, critiques, and suggestions. I will keep them all in mind whenever I make a sequel to this game.
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if you get anoyed or bored only becouse of the clicking sounds then turn the sounds of itĀ“s really hard but after some training then you will be able to press the "s" key
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Well, Ok. It works in firefox but not in Konqueror. and it's still buggy. But it's a nice idea for a game. Now make it work properly and it could be pretty good.
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Fun. Yes the doors took a level or two to figure out, but relatively simple. I liked figuring things out as I went along. Would like to see a badge at some point if possible :)
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there needs to be enemys or power ups or something or atleast a tutorial cause i couldn't figure out how to play.
2/5
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Needs some improvement as i got bored of the clicking noises pretty easily. Also i thing the simple concept of the blueprints is a good idea, but perhaps include a mode that lets you play the game in 3d with different colors. Also needs music.
Overall 2/5 A half complete game.
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It would've been nice if we had gotten even a quick crash course on how to use the doors, I stood there figuring out as it went, but finally quit becaus I didn't like figuring it out. As well, I thought it would've been nice to have a choice of music and background. what I did like was box movement an the concept. Great puzzle, although it would been more fun if we had a better understanding of the doors, not having that sorta put me off, so 3/5
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excellent game! has some room for a little improvement tho: it was occasionally diffuclt to understand the concept that one door hitting another would move the next. You don't really need to make any structural changes to the game, so much as add a simple level designed to demonstrate this function to the player more clearly.
The blueprint style is excellent, I love it!
I also really liked the last level. It really stumped me for a long time until I realized that making a practicular move just below and to the left of the exit will irreversibly make the puzzle unsolvable until you reset it. nice one ;) a sequel, with a little more variety perhaps, is an absolute must!
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Neat, but most people don't seem to get it. All you really need to do is look which way the door will swing.
However, it is true that the pulling the door open mechanism is a little odd.
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Good game fairly logical and maybe a bit to intelligent for this community..Lol really stuck on 12? Just put down the pot and think for a few minutes
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My head hurts... btw it is a very good game. 93881.92283584/93882. (hey, thats basically how ive seen other people rate games...