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One of the best games I had played including the huge "took 3 years" top games.
Portal was similar. This one only needs some polish to reach that level of fun.
And perhaps Unity is not on the same level as Source.
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This game is really awesome!!! 5/5 for me. Just needs a save function! Also you (sophie) should make it into a movie with the same way you have here! Its really good!
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As soon as I opened the game I said to myself 'Oh no, it's one of those unity games, they suck' and then when I played the first level, you proved me wrong. Awesome game, wish I could give it more than I am going to, but I can't. 5/5
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Best platformer game I've seen on Kong for a while. The only thing I think it needs is a "save" feature >_<. Although, the lack of a save feature allowed me to learn that I could dash while being in gravity mode :D
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i really loved how every time i wanted to type in the kong chat i had to hit esc, can you make it a more accessible key to pause? like Q since its unused?
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LOL just found out a glitch, for me on lvl 2 when i stood on the end wall when finishing, i fell off the stage into pure whiteness and just kept falling + so they can fix
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Very well made. Graphically simplistic, but not so much it disturbs you. Gameplay-wise simplistic, but the puzzles you've made with it are top notch. Despite its superficial simplicity, the levels you've made are quite complex. I'm looking forward to the game you're making off this!
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Excellent game! This could really go somewhere, maybe just tweak the graphics. The concept is excellent, and the gameplay is very smooth and challenging. This is an excellent addition to Kongregate's ever-growing Unity-based game library. 5/5.
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Loved Linear RPG. Loved Boxgame. Would love to love this game, but the damn camera won't stay still; it constantly points to the ceiling from a few feet behind Sarah. Switching to first-person results in the same odd behavior.
Hoping this gets worked out for the final version, as I am quite the fan of Sophie's design style. She's a whiz at taking simple mechanics in interesting and enjoyable directions.
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Yeah...not gonna download firefox AND unity to get a single badge. Putting a unity game as a badge of the day is worse then a papa game.
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There are really only two things this game needs to be marketable: more levels, and Doom's "go **** yourself" button for when you complete a puzzle. 5/5
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If you die while glowing, then you respawn glowing and have no timer, but you still time out. this should be fixed.
Also, there should be an arrow on the screen telling yo which way gravity currently is going
+ This so the Developer can see
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Hmm. On one hand, I am impressed by the smooth animations and large, 3D stages, but knowing little about Unity, this may very well be a poor use of the resources available. In terms of level design, it's nothing I haven't seen before and the excuse plot is thin. Nice to have a variety of controls, less nice having poor utilization of mouse control (why not bind dashing to left click, super to right click? Clicking shift while using WASD is painful after awhile). Character design reminds me of the Yukes from Final Fantasy Crystal Chronicles.
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Very nicely designed game, with clever levels. My only gripe so far is the end of level 4 where you have to land on the button exactly, whenever you missed it you had to get all the way back to that area, which took a while and was fairly frustrating. 5 star though, really looking forward to the finished product.
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Press escape to pause and reveal the cursor, and to pause. This seems to apply to all Unity games. + this so people know.
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This game is outstanding! They should make a remake for XBLA or an Xbox game with enhanced graphics and longer :) I gonna LP this game now ;)
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Tip: When you are in super mode you go as fast as you would if you where dashing in normal mode but if you push the dash key in super mode you go twice as fast.
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Nice game, but I had to babysit the camera a little much, and having it change orientation while I was moving was distracting. Maybe it should stay behind me all the time (with some transition time so as not to disoirent me if I change directions suddenly) instead of only hanging direction after I walk like two screens (and into a pit)?
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My only issue is the lack of a save feature, meaning you have to complete the preview in one sitting. Of course, it gets pretty quick after beating the early levels about 3 times before winning. Can't wait to see the completed game!