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This game is very high quality. Kongregate has recognised that and given it the badges it deserves. The graphics are really polished and fun, background and forground. The controls work just fine for me. There is tons of innovation, a fantastic range of enemies with different ways to defeat them all, innovative upgrade system based on skins but demanding you improve your skill to actually win the game. Very challenging achievements with tons of effort gone into a seperate in game challenge system. Funny reference to Assassins Creed. Wonderful originality such as giving a girl a flower to get a lil extra boost. Doubtlessly more than I haven't included... and all completely free with no premium content pushed. If you are still complaining, you really need to learn to appreciate other people's effort and skill.
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Since you can't slide in the air or use a parachute on the ground, I want those on the same key, but that's impossible to configure. There's no point in using more keys than you need. And while you can change it as you want, D, F, G isn't where you normally have your fingers.
About down key : you may want to slide OR drop down when you're on a platform, so needs two keys. And up key is already used for jump/double jump, so I'm not sure about adding a third control to the same key. But I will think about it, thanks for the suggestions.
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For me a fun game, but my keys doesnt quite respond to what I was tapping. So often I couldn´t just make the double jump and ended in a hole. Maybe changing that could add a lot more fun to it. AND the suggestion of adding upgrades is a good idea.
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this game simply isn't fun :/ i usually don't mind games like this but this is just boring and tedious with no sense of progress.
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If you don't press enter on the first play, you can idle there as long as you want and still earn gold. Might consider a bugfix for this.
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Helmet changing and some way to spend your loot would be ncie. Like adding some sort of different bonuses. For example, 5% loot increase etc. Would be nice ^__^.
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It would have been nice to have access to the challenges earlier. I think they're almost universally more interesting than the base game, and 5k reward takes long enough to get up to that people might quit before then and never see them.
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I understand that you dont want to add upgrades like more hitpoints etc, but what about some sort of "anti-upgrades", like for example more and stronger enemies earlier in the game, that would drop more loot accordingly?
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the only thing I don't like about this game is the fact that the screen moves whether I do or not, I would really enjoy this game a lot more if I could run through the city as fast as I want, not as fast as the screen allows. Other than that 5/5 original concept excuted wonderfully
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Also, I can never tell which floors I can actually drop through by pressing down, so I often find myself repeatedly pressing down and simply walking forward to my death. It would be great if you made the floors that you can drop though more easily recognizable.
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For some reason, whenever you throw a dagger into's a spartan's head, they ignore it then proceed to kill you. Definition of a spartan.
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I would like to like the game, but a game on the internet based on precise timing is next to impossible to play on a bad internet. I continuously get killed because a split second of lag stops me from double jumping or moving out of the way of an attack. It is a fun game other than that though.
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Well, the gameplay was good, but. . . the ending was kind of disappointing. In fact, I kind of expected that rising above Borin Hood would lead into a boss battle with him. And afterwards, there would be more bosses to beat. I really recommend that this be put into the game, it would add a great climactic factor.
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Man, I sure am glad civilisation hasn't moved on the washing machine era. Those lines save my life about twice a minute o.O
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Nope, this didn't cut it for me. The controls are just too confusing. I don't like games that are built on bad character control... It's a shame, because the game is very well made apart from that.
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It's very frustrating to loose double jumps by holding down the jumpkey. In addition to cevgars comment it's even worse. I found the entire game mechanics great. Especially cause you really have to enhance your skills instead of stupid upgraing here and upgrading there, but maybe you can do something about the double jump steering ;)
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About Double Jumps: I have the habit of keeping the button pressed, since in many games the longer you press, the higher you jump (in Rogue Soul jump height is fixed).
The game takes this longer pressure as a double jump.
What about having double jump "kick in" only with a second tap?
A configurable option would be the best thing, in my opinion.
BTW the game is great BECAUSE it does not upgrade!