Hey ! There is no mercy for evil guards who kick little children. Plus, you have the crowd and the pretty Souly on your side, so ... I guess you do the right thing ;)
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reminds me too much of assasins creed. you know? the jumping in the hay bail and the sound of the eagle at the end of a zone part? 5/5 and favorited
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Actually it reminds me of Canabalt, and Tower of Greed more than anything else; I love the fact that it doesn't have upgrades. I keep getting 'oh!' moments, which I wouldn't have without upgrades, and I love it. Things like the fact that you can slide just about every enemy and get away with it, like how you can stay off the ground by parachuting everywhere, pulling off combos. And it's addictive.
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There's a glitch on Dagger's Master: if you miss the current enemy, but the dagger you just whiffed with goes on to blindly hit an enemy in the next column, you do not lose one of your three lives.
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The new updates make this game way too easy! What happened to "a game of challenge"? I agree to the 2 double jumps in the beginning to reach those annoying flowers, but the rest just loses the fun in the game.
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I think this is a great game. A few suggestion for your consideration:
1. 2 actions button instead of 3. I have to keep on thinking which button to press in those "action moments".
2. To implement 1, is it possible if holding the up button while jumping be actually using parachute? Another possibility is pressing down as slide, and down down as jumping down from a platform.
3. I think if there is an upgrade system on the thief gear, maybe the power and length of attack range, maybe his health (# of hit he can take), jumping height, these kind of rewards will make ppl stick. Coz even a game is over, we feel we have made progress by having a better thief in the next round of game.
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I find this game very addictive, but at the same time it gets really boring when you start over all the time.. I know that you have added visual upgrades, but it would be much better, at least for me, if the game had a "Shop" or "Upgrades" section where we could buy and upgrade stuff with the money we get from the runs, thanks!
The current game has not be made for an upgrades system... I understand you don't like it, but I can't change it at this time. However, I plan lot of stuff for the sequel :)
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@brainisdead Are you serious? There's seven keys. The directional buttons, slide, throw, and parachute. Parachute is used very rarely, and the situations you have to use it for are telegraphed well ahead of time. Daggers are mostly optional. If you can't keep track of something this simple well...
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far too many fecking keys for controls. just stick with jump and slide, have parachute be auto if ya have one, ditto dagger.
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@hydraling, wrong.. if you continue in zone 7 with 2 feathers it's game over. It's an unintentional bug caused by the new patch.
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Lol so the story of this game is robing hood has 5000 silouetes on his name and your jelly so you kill guards to prove your beter than him?
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I wasn't actually that impressed at first, yet I had quite a lot of fun getting the achievements; good job for going against the flow and not adding upgrades which would ruin the concept.
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for some reason I get a lot of lag in this game no matter what quality I use. It shows 33fps but I can definitely feel and see the lag :(
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I'm glad you've fixed the unintentional double jumps but you shouldn't have listened to the players demanding more double jumps. You were right in the first place: improve your skill and resource management.
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Tip: To defeat Black Captains, you have to land ON TOP of them, so the swipes don't hit you. Throwing daggers don't work, so don't waste them
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Great game but I do agree that being able to purchase some "skins" for my techniques and appearance would be cool.
Also I have to admit I cheated because my computer was lagging the game because i had other programs open. It was unintentional but made the game sooo much easier to react to lol.
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After today's (19Oct) update, you restart with only 2 double jumps after dying even if you had more. Is this intentional?
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1. You should have some degree of control over scroll/walk speed
2. Visual cues for what's a platform, what's a wall, what's in the background and what is a pit need to be clearer